Ok, so i've been working on my latest project (A Dark Night In London) for a good few months now, and with the approach of the AMFP release date (which i'm thoroughly looking forwards to
) i'm becoming concerned that I won't finish the project in time. So anyway, long story short, I hate releasing things before I feel they're complete, so does anyone know if AMFP will support all the same file types for music, particles, entities, static objects, enemies etc. that were used in TDD? If it does then I can continue to work on ADNIL after the release of AMFP and hopefully even improve the story using models from AMFP (it looks like it has better support for outdoor environments
Official sources would be helpful although educated guesses are more than welcome
Need to know whether to release early or not.
EDIT: Ok, I got an email back from the chinese room. What he said indicated that by the time AMFP is released, some more complex entities (enemies, lever objects etc. presumably) from TDD may not function in AMFP. However, that would also indicate that some things may still work, such as static objects and perhaps some simpler entities like drawers. Also, looking at the trailer I saw quite a few of the wall sets etc. (you can clearly see mansionbase and cellarbase) in play as well as what looked like the potato sack in the final clip where the pig monster is smashing down the door. This would back up what I just said, so hopefully we shall be able to edit both TDD and AMFP using stuff from both games to some extent. He also mentioned that they havn't changed particle systems at all yet. Presumably they'll remain similar or the same so the old ones will work then
Hope this helps some people with more questions like mine.