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Solved Entities/particles etc. in AMFP
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R. Peters Offline
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Post: #1
Entities/particles etc. in AMFP
Ok, so i've been working on my latest project (A Dark Night In London) for a good few months now, and with the approach of the AMFP release date (which i'm thoroughly looking forwards to Big Grin) i'm becoming concerned that I won't finish the project in time. So anyway, long story short, I hate releasing things before I feel they're complete, so does anyone know if AMFP will support all the same file types for music, particles, entities, static objects, enemies etc. that were used in TDD? If it does then I can continue to work on ADNIL after the release of AMFP and hopefully even improve the story using models from AMFP (it looks like it has better support for outdoor environments Big Grin).
Official sources would be helpful although educated guesses are more than welcome Smile Need to know whether to release early or not.
EDIT: Ok, I got an email back from the chinese room. What he said indicated that by the time AMFP is released, some more complex entities (enemies, lever objects etc. presumably) from TDD may not function in AMFP. However, that would also indicate that some things may still work, such as static objects and perhaps some simpler entities like drawers. Also, looking at the trailer I saw quite a few of the wall sets etc. (you can clearly see mansionbase and cellarbase) in play as well as what looked like the potato sack in the final clip where the pig monster is smashing down the door. This would back up what I just said, so hopefully we shall be able to edit both TDD and AMFP using stuff from both games to some extent. He also mentioned that they havn't changed particle systems at all yet. Presumably they'll remain similar or the same so the old ones will work then Smile Hope this helps some people with more questions like mine.

Author of: - A Morbid New Year (Also available as a full conversion).
(This post was last modified: 06-27-2012 10:33 AM by R. Peters.)
06-25-2012 04:40 PM
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Oink Offline
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Post: #2
RE: Entities/particles etc. in AMFP
Try emailing thechineseroom:

dan@thechineseroom.co.uk

Not sure if he'll tell you, but worth a try. Smile
06-25-2012 07:07 PM
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Your Computer Offline
SCAN ME!

Posts: 3,233
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Post: #3
RE: Entities/particles etc. in AMFP
It'll be running off the same engine. I don't see why it shouldn't.

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06-25-2012 07:41 PM
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Damascus Rose Offline
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Post: #4
RE: Entities/particles etc. in AMFP
It's using an updated HPL 2

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06-25-2012 07:59 PM
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Traggey Offline
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Post: #5
RE: Entities/particles etc. in AMFP
Updated, not different engine. Everything should work fine. SHOULD.

06-25-2012 08:02 PM
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R. Peters Offline
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Post: #6
RE: Entities/particles etc. in AMFP
(06-25-2012 08:02 PM)Traggey Wrote:  Updated, not different engine. Everything should work fine. SHOULD.
Great Smile Cheers Tragg. I'll try emailing thechineseroom as well, but unless they say otherwise i'll assume it should Smile Let's just hope it does as well as should eh XD

(06-25-2012 07:07 PM)Oink Wrote:  Try emailing thechineseroom:

dan@thechineseroom.co.uk

Not sure if he'll tell you, but worth a try. Smile
Cheers, tried it. Waiting on a response. Good idea Smile

Author of: - A Morbid New Year (Also available as a full conversion).
(This post was last modified: 06-27-2012 06:52 AM by R. Peters.)
06-27-2012 06:44 AM
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