(07-26-2012 01:51 PM)Urkle Wrote: Now are you just compiling and running it FROM xcode? As that won't work as the game doesn't have any of the data files..
So the game is most likely NOT crashing but rather quitting because it can not find it's data files. You have to have a purchased copy of penumbra overture and run the binary with those data files in order to run it "as-is". To create your own custom game you'd need to create your own data files.
I don't know where to put the file because i took the files from a copy of my friend.
So i just put them to the binary file in ???.app/Contents/MacOS
Is the upper second edit helpful?
I moved the resources to the directory where the ???.app is also in and now it can initialize ever<ything and it shows a loading screen but then it crashs.
I fetched an error while starting before the app crashs. It occurs while initializing the 3 last shaders:
The compile returned an error.
Could it be that the game is incompatible to the (bad bad) GMA 950?
The file that fails to load 3 times: 'core/programs/Diffuse_Color_fp.cg'
I changed this line in CheckSupport :
if (pTestVtxProg->CreateFromFile("core/programs/Fallback01_Diffuse_Light_p1_vp.cg","main") == false
to this line:
if (pTestVtxProg->CreateFromFile("core/programs/Diffuse_Color_fp.cg","main") == false)
now it falls back to MaterialQuality_VeryLow and stops loading any shaders but it still crashs.
Now it crashs in the Player.cpp initialize
I had to comment the crosshair code out and now it runs but only the mainmenu and the game's intro. After the intro the game doesn't crash it doesn't respond anymore. Also half of the screen is yellow while i was using the mainmenu and watching the intro. Then when it didn't respond the screen was completely yellow.
I downloaded the demo. The demo works perfectly.