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Oculus Rift Support
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Tiger Offline
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Post: #101
RE: Oculus Rift Support
Am I the only one that thinks this would be really fucking awesome? I/We would never have to work out again.

[Image: tiger.jpg]
~ Aldighieri.

"I like to dissect girls. Did you know I'm utterly insane?"
04-26-2013 09:53 PM
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ElectroPulse Offline
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Post: #102
RE: Oculus Rift Support
Hey!
Just registered for an account on here so I could add my support to the cause... I'd love support to be implemented! I've got a Rift on order (should ship next month), and early this morning saw that Amnesia was on sale on Steam, so went ahead and picked it up in hopes that someone (either Frictional Games or a modder) would add support before my Rift arrives. I have high hopes that somebody will get the Oculus Rift working with it in the near future, so don't intend to touch it until I can do so whilst sporting my Rift Smile
04-26-2013 10:30 PM
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J.R.S.Storch Offline
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Post: #103
RE: Oculus Rift Support
I would suggest to everyone to look at the earlier comments from when this thread was created. Observe all those who doubted that the Rift would become known and popularized. Looking at those comments, I wish those who doubted before to see and believe now.

Ocean is more ancient than the mountains, and freighted with the memories and the dreams of Time.
H.P. Lovecraft
"The White Ship"
04-26-2013 10:44 PM
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Tiger Offline
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Post: #104
RE: Oculus Rift Support
How much does the rift cost?

[Image: tiger.jpg]
~ Aldighieri.

"I like to dissect girls. Did you know I'm utterly insane?"
04-26-2013 10:44 PM
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J.R.S.Storch Offline
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Post: #105
RE: Oculus Rift Support
The consumer version is not available yet, so the price is unknown. Though they have planned on making it available for the general public with a reasonable price.

The amount of attention the Rift is receiving from developers and companies is overwhelming, so the price will have to be reasonable.

Ocean is more ancient than the mountains, and freighted with the memories and the dreams of Time.
H.P. Lovecraft
"The White Ship"
04-26-2013 10:52 PM
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ElectroPulse Offline
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Post: #106
RE: Oculus Rift Support
(04-26-2013 10:44 PM)Tiger Wrote:  How much does the rift cost?

Like J.R.S.Storch said, nobody knows how much the Consumer Version will cost. It will vary based on the cost of the available parts.

Now, if you're wanting to know about the developer kit, it's $300. However, it's a developer's kit... It's not a complete product yet. There is definitely room for improvement before they release the consumer version.
(This post was last modified: 04-26-2013 10:58 PM by ElectroPulse.)
04-26-2013 10:57 PM
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Traggey Offline
The Doctor

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Post: #107
RE: Oculus Rift Support
Nothing was mentioned about the rift not becoming known, it was already known at the time.

I still however highly doubt that the rift will be a standard piece of equipment in gaming, whilst it is impressive I just don't believe the price will be anywhere near a reasonable ammount for everyone to own this thing.

04-27-2013 12:49 AM
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spire8989 Offline
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Post: #108
RE: Oculus Rift Support
(04-27-2013 12:49 AM)Traggey Wrote:  Nothing was mentioned about the rift not becoming known, it was already known at the time.

I still however highly doubt that the rift will be a standard piece of equipment in gaming, whilst it is impressive I just don't believe the price will be anywhere near a reasonable ammount for everyone to own this thing.
Sounds like you're trying to cover your butt because you're on the first page saying that not enough people were going to own it. Considering almost 20,000 people have ordered the devkit, I think it's clear you're wrong.

The consumer version will almost definitely cost the same as the devkit at $300, maybe it would spike up to $400, but not more. To say that people won't buy that is just ridiculous, people already pay $200 for monitors.

The Rift is going to be huge, but honestly I don't care if it gets integrated into Amnesia. Game scares me plenty in 2d Wink

Plenty of other games will take advantage of it and reap the rewards.
04-27-2013 01:02 AM
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Traggey Offline
The Doctor

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Post: #109
RE: Oculus Rift Support
(04-27-2013 01:02 AM)spire8989 Wrote:  
(04-27-2013 12:49 AM)Traggey Wrote:  Nothing was mentioned about the rift not becoming known, it was already known at the time.

I still however highly doubt that the rift will be a standard piece of equipment in gaming, whilst it is impressive I just don't believe the price will be anywhere near a reasonable ammount for everyone to own this thing.
Sounds like you're trying to cover your butt because you're on the first page saying that not enough people were going to own it. Considering almost 20,000 people have ordered the devkit, I think it's clear you're wrong.

The consumer version will almost definitely cost the same as the devkit at $300, maybe it would spike up to $400, but not more. To say that people won't buy that is just ridiculous, people already pay $200 for monitors.

The Rift is going to be huge, but honestly I don't care if it gets integrated into Amnesia. Game scares me plenty in 2d Wink

Plenty of other games will take advantage of it and reap the rewards.

AMFP is ready for release and will be out any second now, the rift has a LONG way to go.

Implementing support for it already would only slow down the development for something that won't be avaible for us for quite some time yet.

I'm not trying to cover anything, I stand by what I said.

04-27-2013 02:38 AM
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Argoon Offline
Member

Posts: 72
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Post: #110
RE: Oculus Rift Support
The implementation is a one or two day thing, for example i have seen people implementing the Oculus SDK only in a couple of hours (the 3D support at lest), it just controls the camera. But if you want to make a game around the Oculus hardware that is a different story.

If Frictional Games wanted they could do it, the problem is that they don't have a developer kit (nor the desire to get one) and because of all the success of this hardware the new orders are taking a very long time to arrive so it could be months before FG get's their kit (could be less if they make some kind of deal with the oculus guys). There's also the problem of "you only know what it is when you experience it" so if you come with the idea that this is just like the 3D Cinema then you don't have the desire to get it. But let me tell you this tech is nothing like you have seen, it is completely different to the 3D cinema, on it the 3D effect is just like it is on real life (theres no ghosting or blurring like on the 3D trick used by Cinema 3D), theres a real sense of scale in the virtual world, totally different to what you experience on you monitor, and i can go on and on, but has always you will only know what it truly is when you experience it for real.
Yesterday 03:27 AM
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