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Model Editor Help Applying different material to existing model.
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Cyfiawn Offline
Junior Member

Posts: 20
Joined: Jun 2012
Reputation: 0
Post: #1
Applying different material to existing model.
Hello,

I'm trying to apply a material (orbpiece_crimson.mat) to an existing model (orb_6_of_6.ent) and save it as a new model (orb_red.ent) for use in a Custom Story. The material is applied when in the Model Editor, but when I hit "Start Model Test", the default material is shown for orb_6_of_6. The default material is also applied in the Level Editor and Model Viewer.

Does anybody know how to do this correctly? All I want is a shiny red orb. Tongue

Thanks,
Cyfiawn
08-07-2012 05:23 PM
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Your Computer Offline
SCAN ME!

Posts: 3,267
Joined: Jul 2011
Reputation: 223
Post: #2
RE: Applying different material to existing model.
You need to edit the DAE file that represents the object and tell it to reference a different image. Then make the MAT file point to that new image bearing the same name as the image and then the game should apply the new MAT file to it automatically (assuming you saved the DAE file with a different name).

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(This post was last modified: 08-07-2012 06:11 PM by Your Computer.)
08-07-2012 06:09 PM
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Statyk Offline
Modmau5

Posts: 3,634
Joined: Sep 2011
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Post: #3
RE: Applying different material to existing model.
Search bar please.

http://www.frictionalgames.com/forum/thread-17299.html

08-07-2012 07:58 PM
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