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Quick peek at my new custom story
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SmokeMelvin Offline
Member

Posts: 243
Joined: Jun 2012
Reputation: 5
Post: #1
Video Quick peek at my new custom story
here's a video of mine where I show you guys a small part of my custom story. (the first 2 maps) not completely and all inclusive because I have to keep things interesting eh? Wink

(its only the first couple of minutes, the rest isn't really that relevant)

Remember, this video is only to get a quick picture of the style I'm using!
It needs more detail, and it needs more attention just like zaffre and traggey said.






Thanks for always helping me out Frictional Games forum!

Smokem out.

[Image: 2S9gn.png]
(This post was last modified: 08-29-2012 10:57 AM by SmokeMelvin.)
08-28-2012 11:49 PM
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Zaffre Offline
Posting Freak

Posts: 898
Joined: Jul 2012
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Post: #2
RE: Quick peek at my new custom story
ಠ_ಠ

Sorry, but the construction is very poorly done. There are no door frames at some points (even with no door, it makes it look better), and there are glitched items. I'm wondering if you've even seen a tutorial or used the "Create on surface" function.

Not usually this harsh, but I don't want to see another Skashi.

tl;dr
Spoiler below!
[Image: pd3MM.jpg]

:D
(This post was last modified: 08-30-2012 09:20 PM by Zaffre.)
08-29-2012 12:08 AM
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Traggey Offline
The Doctor

Posts: 1,921
Joined: Feb 2012
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Post: #3
RE: Quick peek at my new custom story
Sorry but what do you mean ''my own game''...? It's just a custom story.

But yeah I agree with Zaffre, the mapping looks very poor, needs more attention to detail and the objects needs to be used properly.

08-29-2012 01:04 AM
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SmokeMelvin Offline
Member

Posts: 243
Joined: Jun 2012
Reputation: 5
Post: #4
RE: Quick peek at my new custom story
(08-29-2012 01:04 AM)Traggey Wrote:  Sorry but what do you mean ''my own game''...? It's just a custom story.

But yeah I agree with Zaffre, the mapping looks very poor, needs more attention to detail and the objects needs to be used properly.
Hi, yea I meant my own story. I could've cut it out but I decided to let it be. I don't know if you noticed but I already fixed it with annotations. I said lots of things need to be fixed, and I agree, the first map looks awful. Its because I've made that map and the rest roughly, I'm planning on adding more detail once everything's done (Like the doorways or the walls that collide into eachother more fill ups so it won't look empty, more things that make sense).

I am aware of all of that. In the end, it'll be good I promise Smile

(08-29-2012 12:08 AM)Zaffre Wrote:  ಠ_ಠ

Sorry, but the construction is very poorly done. There are no door frames at some points (even with no door, it makes it look better), and there are glitched items. I'm wondering if you've even seen a tutorial or used the "Create on surface" function.

Not usually this harsh, but I don't want to see another Skashi.
Hi, I can only say the same thing I said to Traggey. I know the construction sucks, I was planning on fixing that. the rest of the maps are descent, you'll see once my custom story comes out. So pls don't judge before playing it.

And what is this ''Skashi'' you're talking about?

[Image: 2S9gn.png]
(This post was last modified: 08-29-2012 10:54 AM by SmokeMelvin.)
08-29-2012 10:51 AM
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i3670 Offline
Senior Member

Posts: 430
Joined: Oct 2011
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Post: #5
RE: Quick peek at my new custom story
Skashi is/was(?) a forum member that did maps which most of the forum hated.

"There is but one philosophical problem. Suicide." - Camus

The Dreamstride WIP
08-29-2012 02:15 PM
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Nemet Robert Offline
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Post: #6
RE: Quick peek at my new custom story
(08-29-2012 02:15 PM)i3670 Wrote:  Skashi is/was(?) a forum member that did maps which most of the forum hated.
He is away.

Return date: Unknown.

And that's not me talking, it is on his profile (I checked yesterday)

Signature Gas Mask
08-29-2012 02:35 PM
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johnbox Offline
Member

Posts: 134
Joined: Aug 2012
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Post: #7
RE: Quick peek at my new custom story
hey, i agree with traggey and zaffre, beside the mapping issues, all the maps are really big, aaand empty. that's probably just because it's still unfinished, but as traggey said, you need much more detail. at the moment, you'vr just a lot of walls and planes, and your hotel has no "character", it looks like a lifeless model. also in the beginning, this light is weird. you have nearly no sources, but for amnesia, it's reall bright. that also causes very hard edges at the bottom/top. if you just did it for the video, excuse me. maybe you will fix all of this, then your CS has potential to get interesting.
(08-29-2012 10:51 AM)SmokeMelvin Wrote:  Hi, I can only say the same thing I said to Traggey. I know the construction sucks, I was planning on fixing that. the rest of the maps are descent, you'll see once my custom story comes out. So pls don't judge before playing it.
what else should we do after watching the video? aren't you interested in feedback? Wink


have a nice day Smile

Working on a full conv.-mod, first pictures coming soon...


Working with Blender and other Stuff since 2009.
Using HPL-Engine since 2012 (learning..)
08-29-2012 02:56 PM
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SmokeMelvin Offline
Member

Posts: 243
Joined: Jun 2012
Reputation: 5
Post: #8
RE: Quick peek at my new custom story
(08-29-2012 02:56 PM)johnbox Wrote:  hey, i agree with traggey and zaffre, beside the mapping issues, all the maps are really big, aaand empty. that's probably just because it's still unfinished, but as traggey said, you need much more detail. at the moment, you'vr just a lot of walls and planes, and your hotel has no "character", it looks like a lifeless model. also in the beginning, this light is weird. you have nearly no sources, but for amnesia, it's reall bright. that also causes very hard edges at the bottom/top. if you just did it for the video, excuse me. maybe you will fix all of this, then your CS has potential to get interesting.
(08-29-2012 10:51 AM)SmokeMelvin Wrote:  Hi, I can only say the same thing I said to Traggey. I know the construction sucks, I was planning on fixing that. the rest of the maps are descent, you'll see once my custom story comes out. So pls don't judge before playing it.
what else should we do after watching the video? aren't you interested in feedback? Wink


have a nice day Smile
Hi Big Grin
Yea I am interested in feedback, but don't say like, this is going to be another (input bad custom story here) because I am putting my all in this little project.

You too have a nice day

[Image: 2S9gn.png]
08-29-2012 03:47 PM
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Zaffre Offline
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Post: #9
RE: Quick peek at my new custom story
(08-29-2012 10:51 AM)SmokeMelvin Wrote:  
(08-29-2012 01:04 AM)Traggey Wrote:  Sorry but what do you mean ''my own game''...? It's just a custom story.

But yeah I agree with Zaffre, the mapping looks very poor, needs more attention to detail and the objects needs to be used properly.
Hi, yea I meant my own story. I could've cut it out but I decided to let it be. I don't know if you noticed but I already fixed it with annotations. I said lots of things need to be fixed, and I agree, the first map looks awful. Its because I've made that map and the rest roughly, I'm planning on adding more detail once everything's done (Like the doorways or the walls that collide into eachother more fill ups so it won't look empty, more things that make sense).

I am aware of all of that. In the end, it'll be good I promise Smile

(08-29-2012 12:08 AM)Zaffre Wrote:  ಠ_ಠ

Sorry, but the construction is very poorly done. There are no door frames at some points (even with no door, it makes it look better), and there are glitched items. I'm wondering if you've even seen a tutorial or used the "Create on surface" function.

Not usually this harsh, but I don't want to see another Skashi.
Hi, I can only say the same thing I said to Traggey. I know the construction sucks, I was planning on fixing that. the rest of the maps are descent, you'll see once my custom story comes out. So pls don't judge before playing it.

And what is this ''Skashi'' you're talking about?
Skashi makes jumpscare stories. Very poorly made, and cheap scares. Search up House of Creep for instance.

:D
08-29-2012 05:21 PM
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