People ask the question... what's a real modder? And I tell 'em - it's not about jumpscares, poofers, and a watered down story, oh no. There's more there than that, my friend. We all create parts of a good mod - some the assets, some the scares, others the puzzles, the story, or the gameplay. But a real modder, oh, he's different. Why? Because a real good modder makes the fucking lot.
Getting started with Maya? This tutorial will probably help you out! In it I will quickly explain:
1. Maya + basic controls; camera etc.
2. Creating basic geometry
3. Creating a shelf
5. Simple high-poly and transfer maps
6. Having nDO2 in your workflow
7. Creating textures for Amnesia
8. Getting your model into Amnesia
Tutorial files download:
Includes maya files of progress, textures from cgtextures and (http://sweetsoulsister.deviantart.com/ar...146083467)
as well as files for it used by Amnesia.
Note: I do not mean to offend anyone by the intro text. The modified image & intro are part of the movie "RocknRolla" :]
Good luck on future modeling & texturing! I'll try to answer any questions below.