Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Shelf | Store

Privacy Policy


Post Reply 
Suggestions and Ideas
Author Message
Dark Offline
Senior Member

Posts: 701
Joined: Jul 2006
Reputation: 0
Post: #21
RE: Suggestions and Ideas
Rowedekhelicon Wrote:
Dark_Raver Wrote:
Rowedekhelicon Wrote:
Dark_Raver Wrote:1. you mean like in rainbow six raven shield?
*shrugs* I don't play those games, but I'll bet you're right. Smile

well let me explain the Smile, it had a smooth movement key, when you hold it and move your mous from left to right will cause it to lean (the farther you pushed the farther he will lean) and from top to bottom to crouch and stand
but now you mention thats a verry good idea to implent Tongue
Exactly! .. Well, except I don't know about the crouch/stand axis... unless you mean that it would replace the crouch key as well. THAT might be interesting. And the lower you crouch the slower you move. At the lowest crouch you're creeping along so slowly that enemies can hardly even hear your footsteps. ... But my original idea was that forward mouse movements would result in leaning forward.

well it was when you moved your mouse down you would bend your knees(but keep your walking speed) and after a certain position you would go over to crouch.
didnt use the system much but when i used it it was great (and helpfull) Smile

btw, in thief:
knock/kill someone, stand over him, croucn and keep pressing/releasing the lean forward key: ass raping Tongue
nah, just kidding Big Grin

[Image: elfenliednx4.jpg]
10-25-2006 01:32 PM
Find all posts by this user Quote this message in a reply
Rowedekhelicon
Unregistered

 
Post: #22
RE: Suggestions and Ideas
Dark_Raver Wrote:btw, in thief:
knock/kill someone, stand over him, croucn and keep pressing/releasing the  lean forward key: ass raping Tongue
nah, just kidding Big Grin
O.O;

The shame! I don't think I'll ever see Garrett quite the same way again.

Guess it just goes to show how many different ways there are to enjoy that game. ^_^
10-25-2006 08:58 PM
Quote this message in a reply
Dark Offline
Senior Member

Posts: 701
Joined: Jul 2006
Reputation: 0
Post: #23
RE: Suggestions and Ideas
yes, the game is as linear as ...
err ok, got not comparison there Tongue
hope overture is the same way (with exception of the stealing and the blackjacking) but just that you can laugh your ass of with something that the game wasent ment to do(excluding bugs)

[Image: elfenliednx4.jpg]
10-26-2006 05:36 PM
Find all posts by this user Quote this message in a reply
Rowedekhelicon
Unregistered

 
Post: #24
RE: Suggestions and Ideas
Dark_Raver Wrote:yes, the game is as linear as ...
err ok, got not comparison there Tongue
It's linear only in the sense that you progress from one mission to the next. But within each mission the level of freedom is incredible. That's why I love it. Everyone has their own way to play it. ^_^
10-26-2006 09:29 PM
Quote this message in a reply
Guest
Unregistered

 
Post: #25
RE: Suggestions and Ideas
That freedom is required I think in horror: if the game was too guided, the player will get the sense that there is something protecting him.
10-27-2006 01:19 PM
Quote this message in a reply
gamgam2 Offline
Senior Member

Posts: 324
Joined: Aug 2006
Reputation: 0
Post: #26
RE: Suggestions and Ideas
Ya, I agree with that.
Sometimes throwing an extra room that looks important in can help it, or just kinda make it blah.

Sometimes, if you look carefully at a wall for a few minutes, you'll realize you wasted some time.  It's true.
10-27-2006 05:56 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Dark Offline
Senior Member

Posts: 701
Joined: Jul 2006
Reputation: 0
Post: #27
RE: Suggestions and Ideas
do it like in thief(wow thief comes up alot in this tread Tongue ): just make a room wich seems important but is just a square(like gamgam said)
and then give that room a secret entrance to a important room and your good to go Smile

but dont make it to free at the start
i like it more where the freedom gets gradualy
so no morrowind: after the char creation, boom you can go anywhere and dont know what to do and that is anoying

[Image: elfenliednx4.jpg]
10-27-2006 09:13 PM
Find all posts by this user Quote this message in a reply
Guest
Unregistered

 
Post: #28
RE: Suggestions and Ideas
Quote:so no morrowind: after the char creation, boom you can go anywhere and dont know what to do and that is anoying

Morrowind was a radically different game, and once you maid the char it is pretty obvious what you are needed to do: you get the start of the main quest. You can also explore the area and level your char. There are millions of things you can do, and millions more you can't.
10-28-2006 09:30 AM
Quote this message in a reply
gamgam2 Offline
Senior Member

Posts: 324
Joined: Aug 2006
Reputation: 0
Post: #29
RE: Suggestions and Ideas
Untill games get so complicated that your own charecter and inspect the contents of his nose, it isn't real enough.

Sometimes, if you look carefully at a wall for a few minutes, you'll realize you wasted some time.  It's true.
10-28-2006 06:49 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Dark Offline
Senior Member

Posts: 701
Joined: Jul 2006
Reputation: 0
Post: #30
RE: Suggestions and Ideas
realistic is fun but to realistic is not
like rainbow six, its fun that you can get killed with 1 shot, adds up to the excitement.
but only until you have to restart a mission for the 17th time because you got shot 1 time

[Image: elfenliednx4.jpg]
10-28-2006 07:47 PM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)