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 Coin amount Get Function Author Message
Charles445
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Posts: 6
Joined: Sep 2010
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 Post: #1 Coin amount Get Function What's the function to retrieve the amount of thaler the player has?
09-19-2010 03:23 AM
MulleDK19
Senior Member

Posts: 511
Joined: Jun 2009
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 Post: #2 RE: Coin amount Get Function I highly doubt there is one.
09-19-2010 12:58 PM
Pandemoneus
Senior Member

Posts: 328
Joined: Sep 2010
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 Post: #3 RE: Coin amount Get Function Well, you could create an integer (like int thalers = 0) and add the amount of thalers you pick up to it. Add a "SetEntityCallbackFunc(string& asName, string& asCallback);" and do AddLocalVarInt(thalers, AmountOfThalersToAdd); This is just a part of the script, if you need more help I will give you a full one. Helpful tutorials for users by users
09-19-2010 01:24 PM
MulleDK19
Senior Member

Posts: 511
Joined: Jun 2009
Reputation: 8
 Post: #4 RE: Coin amount Get Function Just wrote a little system for you. I haven't tested it, but I don't see a reason why it shouldn't work. Simply paste it in to your script (Eg. at the bottom), then call SetupCoins from OnStart. Example: Code: (Select All) ```void OnStart() {     SetupCoins(1024); }``` The coin system: Code: (Select All) ```////////// /// COIN SYSTEM /** * Sets up the coin system. * In order for this to work, the coin bags must have their default names. * Parameter "max" is the maximum number of coin bags of each type. * You can just call it with 1024, is it's not really that much of a CPU hog * To do this once :P **/ void SetupCoins(int max) {     SetGlobalVarInt("Coins", 0);          for(int i = 1; i <= max; ++i)     {         if(GetEntityExists("coins_large_" + i))             SetEntityPlayerInteractCallback("coins_large_" + i, "CollectedCoinsLarge", true);         if(GetEntityExists("coins_medium_" + i))             SetEntityPlayerInteractCallback("coins_medium_" + i, "CollectedCoinsMedium", true);         if(GetEntityExists("coins_small_" + i))             SetEntityPlayerInteractCallback("coins_small_" + i, "CollectedCoinsSmall", true);     } } //Callbacks for picking up coins void CollectedCoinsLarge(string &in asEntity) { AddCoins(50); } void CollectedCoinsMedium(string &in asEntity) { AddCoins(25); } void CollectedCoinsSmall(string &in asEntity) { AddCoins(10); } /** * Gives the player some coins. * Parameter "amount" being the number of coins to give. **/ void AddCoins(int amount) {     SetGlobalVarInt("Coins", GetGlobalVarInt("Coins") + amount); } /** * Takes some coins from the player. * Parameter "amount" being the number of coins to take. **/ void TakeCoins(int amount) {     amount = GetGlobalVarInt("Coins") - amount;     if(amount < 0)         amount = 0;     SetGlobalVarInt("Coins", amount); } /** * Sets the current amount of coins the player has. * Parameter "amount" being the number of coins to set. **/ void SetCoins(int amount) {     SetGlobalVarInt("Coins", amount); } /** * Returns the amount of coins the player currently have in their posession. **/ int GetCoins() {     return GetGlobalVarInt("Coins"); } /** * Returns true if the player can afford the specified amount of coins. * Returns false otherwise. **/ bool CanAfford(int amount) {     return (GetCoins() >= amount); } /// COIN SYSTEM //////////```
09-19-2010 03:28 PM
Pandemoneus
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Posts: 328
Joined: Sep 2010
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 Post: #5 RE: Coin amount Get Function Well done. Helpful tutorials for users by users
09-19-2010 03:38 PM
MulleDK19
Senior Member

Posts: 511
Joined: Jun 2009
Reputation: 8
 Post: #6 RE: Coin amount Get Function (09-19-2010 03:38 PM)Pandemoneus Wrote:  Well done. Thanks
09-19-2010 04:17 PM
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