Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Shelf | Store

Privacy Policy


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom Assets (Models)
Author Message
Mekose Offline
Junior Member

Posts: 27
Joined: Sep 2010
Reputation: 0
Post: #1
Custom Assets (Models)
A friend and I are currently working on a project in the Amnesia editor. He is attending Pixel Blue and is using Maya to create models, whilst I create the textures. He created some custom models and exported them as .dae then I created a diffuse map (512x512) and normal map (256x256) in Gimp and exported them as .dds. I opened the textures in the material editor, created the .mat file and put the files in the proper folders/naming conventions. But the model viewer crashes when I try to load the custom model I'm trying to get to work. Can anyone give me a quick tutorial as to how to implement the models in the editor please? It would be very much appreciated.

Amnesia > models > (directory) > Rockwall >
Rockwall.dae
Rockwall.mat
Rockwall.dds
Rockwall_nrm.dds
Rockwall.msh
10-19-2010 04:00 AM
Find all posts by this user Quote this message in a reply
Penguinmaster Offline
Junior Member

Posts: 8
Joined: Sep 2010
Reputation: 0
Post: #2
RE: Custom Assets (Models)
I'm the friend working with him, and just as an added comment, the mesh was not textured in Maya (It's Maya 2011 if that's of any relevance to anyone), it just has the default lambert assigned to it.
10-19-2010 04:34 AM
Find all posts by this user Quote this message in a reply
Neurological Offline
Member

Posts: 71
Joined: Sep 2010
Reputation: 0
Post: #3
RE: Custom Assets (Models)
You have to texture the model in maya before exporting. Add a diffuse material in maya, the name of the texture you add it will be the name of the material of amnesia.

Neurological - Music Entertainment
http://www.neuro-lab.net
10-19-2010 05:34 PM
Find all posts by this user Quote this message in a reply
Penguinmaster Offline
Junior Member

Posts: 8
Joined: Sep 2010
Reputation: 0
Post: #4
RE: Custom Assets (Models)
Damn, my 3d modeling course hasn't covered how to texture yet. I have done uv mapping in Blender though, so hopefully it's the same process more or less
10-19-2010 08:04 PM
Find all posts by this user Quote this message in a reply
Mekose Offline
Junior Member

Posts: 27
Joined: Sep 2010
Reputation: 0
Post: #5
RE: Custom Assets (Models)
(10-19-2010 05:34 PM)Neurological Wrote:  You have to texture the model in maya before exporting. Add a diffuse material in maya, the name of the texture you add it will be the name of the material of amnesia.

Thank you Neuro, we really appreciate the help. Now it's just a matter of learning texture mapping in Maya. This is becoming a very beneficial learning experience for both of us. With Amnesia's great community hopefully this mod will come to fruition.
10-19-2010 10:11 PM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)