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Terret's Mansion - The Infested Region [Demo Released][Videos]
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Tanshaydar Offline
From Beyond

Posts: 3,091
Joined: Mar 2009
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Post: #11
RE: Terret's House [IN PROGRESS]
So, waiting Smile

02-22-2011 02:57 AM
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junkfood2121 Offline
Senior Member

Posts: 267
Joined: Jan 2011
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Post: #12
RE: Terret's Mansion - The Infested Region [Demo Released]
Alright! Demo is released Big Grin
Refer to first page ^^

May I present to you.. the Grunt Cannon:
http://www.youtube.com/watch?v=v9KjvvVzNNg
02-22-2011 03:29 PM
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Nye Offline
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Posts: 251
Joined: Jan 2011
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Post: #13
RE: Terret's Mansion - The Infested Region [Demo Released]
(02-22-2011 03:29 PM)junkfood2121 Wrote:  Alright! Demo is released Big Grin
Refer to first page ^^

You copied my intro! Undecided

Anyway, I thought it was good; I loved the bit where
Spoiler below!
the wind blew the chandelier out.

I think the Great Hall might be too bright and use too many lights, although it had a really epic feel to it, being such a well-decorated, open-space.

My constructive criticism would be:

Spoiler below!
  • The music is really buggy in the part with the water lurker.
  • The water lurker doesn't have enough patrol nodes or whatever, as it doesn't even go into some rooms.
  • Too many lights! You had that massive corridoor with the monster chasing you down it and I wasn't scared simply because of the factory-precision lights that you had in a line either side. Maybe lower the ambient brightness.
  • The grammar isn't perfect. I was put off by the fact you said "ASAP".


I really enjoyed it and look forward to seeing what lies beyond the doors in the great hall, but oh my god, you copied my intro and the bit where the door locks behind you, you even used the same react sound Tongue

(This post was last modified: 02-22-2011 04:19 PM by Nye.)
02-22-2011 04:18 PM
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junkfood2121 Offline
Senior Member

Posts: 267
Joined: Jan 2011
Reputation: 3
Post: #14
RE: Terret's Mansion - The Infested Region [Demo Released]
The Intro, I know It was similar, but I checked your story after I made the map. I posted a comment in your thread Tongue
But the door slam was made long before I tested your custom story, so I guess it's just a coincidence. :x

Edit: I did remove the Dream map in order for this to remain peaceful Tongue

May I present to you.. the Grunt Cannon:
http://www.youtube.com/watch?v=v9KjvvVzNNg
(This post was last modified: 02-22-2011 05:36 PM by junkfood2121.)
02-22-2011 04:59 PM
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Nye Offline
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Posts: 251
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Post: #15
RE: Terret's Mansion - The Infested Region [Demo Released]
(02-22-2011 04:59 PM)junkfood2121 Wrote:  The Intro, I know It was similar, but I checked your story after I made the map. I posted a comment in your thread Tongue
But the door slam was made long before I tested your custom story, so I guess it's just a coincidence. :x

Edit: I did remove the Dream map in order for this to remain peaceful Tongue

Noo, you don't have to, I was just pointing it out Tongue

02-22-2011 05:42 PM
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junkfood2121 Offline
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Posts: 267
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Post: #16
RE: Terret's Mansion - The Infested Region [Demo Released]
I'm still keeping it removed. I always feel so bad when someone think I copied their work xD.
I could tell by:
Quote:You copied my intro! Undecided
And also you said it once again:
Quote:but oh my god, you copied my intro

So I won't change back no matter what ;P

But at your critisism: (Forgot Commentary on that)
• I will reduce the amount of lights used.
• I don't know what to do at the lurker part, as when you get out of the water, the music reverts to normal and does not stay at the guardian_att music so I added that to a music start script (reason to why it's buggy)
• I will reduce the light further in Great Hall
• I will add more patrol nodes for the lurker.

Thanks Big Grin

May I present to you.. the Grunt Cannon:
http://www.youtube.com/watch?v=v9KjvvVzNNg
02-22-2011 05:48 PM
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Doctorcheese Offline
Senior Member

Posts: 274
Joined: Jan 2011
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Post: #17
RE: Terret's Mansion - The Infested Region [Demo Released]
(02-09-2011 11:57 PM)junkfood2121 Wrote:  I tend to add some events after passing a few levels

Damn it, whenever theres an event i S*** in my pants :/

Wish me the best of luck playing your mod.

''Sick, twisted child... You'll burn for this!''
02-22-2011 05:57 PM
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Need4Power Offline
Member

Posts: 178
Joined: Jan 2011
Reputation: 2
Post: #18
RE: Terret's Mansion - The Infested Region [Demo Released]
I must say..,i never expected the custom story will be that good!
It was just amazing,i totally loved it.

can't wait for the full custom story Smile
02-22-2011 08:51 PM
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Dark Knight Offline
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Posts: 635
Joined: Feb 2008
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Post: #19
RE: Terret's Mansion - The Infested Region [Demo Released]
The Great Hall with two wings and eagle in center is the end of demo?
i love music that plays hereExclamation
02-22-2011 10:35 PM
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junkfood2121 Offline
Senior Member

Posts: 267
Joined: Jan 2011
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Post: #20
RE: Terret's Mansion - The Infested Region [Demo Released]
Yeah. As for now, it's the end of the demo Smile
Overall, what did you think of it so far?
I need feedback so I can make it better ^^

May I present to you.. the Grunt Cannon:
http://www.youtube.com/watch?v=v9KjvvVzNNg
02-22-2011 10:56 PM
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