killerrex
Junior Member
Posts: 1
Joined: Feb 2011
Reputation: 0
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Port to amd64
Hello,
I bought penumbra with the HIB2 and I have found that the source code only compiles in 32bits... and with some difficulties.
After some time I pick the branch "Newton2" and upgraded angelscript to the current development version, removed the last small dependency of fltk and fix some other minor problems so now I have a 64 bits executable that links with all the system libraries.
The game works well and I have found the same bug as the person who makes the Newton2 port (hitting any object causes instant death) So now to continue I need to solve this collision problem. Someone has investigated it? Any idea to solve it?
Thanks!
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| 02-21-2011 12:20 AM |
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Urkle
FG - Associate
Posts: 1,104
Joined: Jul 2006
Reputation: 14
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RE: Port to amd64
I'd start with the code that cause the instant death and trace backwards to figure out how it got there. I believe it is because the collision didn't actually occur, so you will also want to trace though the collision callback. Your resource here is going to be the newton game dynamics website.
Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
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| 02-21-2011 01:28 AM |
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isidor3
Junior Member
Posts: 17
Joined: Feb 2011
Reputation: 0
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RE: Port to amd64
I heard they just went open source, that might speed things up a bit
let me know if you make any progress, I'd love to be able to build a 64bit build for myself
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| 02-21-2011 05:08 AM |
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Chewi
Junior Member
Posts: 2
Joined: Mar 2011
Reputation: 0
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RE: Port to amd64
I'm the guy who created the Newton2 branch but I never did figure out the problem. There was more success in DirtY iCE's thread but there are other problems there too.
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| 03-30-2011 11:26 AM |
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