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White Night - Total Conversion v1.1
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Simzo Offline
Junior Member

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Joined: Aug 2012
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Post: #811
RE: White Night - Total Conversion v1.1
Can you upload it to mediafire or dropbox or anything else please? i can't download from gamefront < MODB :c
08-02-2012 03:22 PM
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OMGlollerXD Offline
Junior Member

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Joined: Aug 2012
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Post: #812
RE: White Night - Total Conversion v1.1
How do i install it
08-08-2012 12:02 PM
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Traggey Offline
The Doctor

Posts: 1,937
Joined: Feb 2012
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Post: #813
RE: White Night - Total Conversion v1.1
(08-08-2012 12:02 PM)OMGlollerXD Wrote:  How do i install it
By reading and following the installation intructions included with the download.

08-08-2012 12:46 PM
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linus22 Offline
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Post: #814
RE: White Night - Total Conversion v1.1
D: crash!
08-08-2012 02:37 PM
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Woodwind Offline
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Posts: 3
Joined: Oct 2012
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Post: #815
RE: White Night - Total Conversion v1.1
Why did you have to make this big jump & run part (floating furniture) in the beginning????

I absolutely suck at jump & run, and of course therefore hate it. And you could warn people to what to expect...I spent hours getting it installed on my linux box, and now that....no horror, no suspense, just frustration.

Pleasetell me, are there more j&r sequences after the one I mentioned? If not, I might spend another hour or so trying to get across...if there's more j&r, I'll just delete it.

Nah - I'm done. I'm sorry, that part is a super dumb idea. Sure I suck at it, but it also spoils the whole athmosphere. I watched youtube walkthroughs - even the 'good' guys tock 20 or so tries. I guess I got the red splash about a 100 times - fini.

Maybe someone has a savegame past that point??? Really frustrated and annoyed at this point.
(This post was last modified: 10-28-2012 04:29 PM by Woodwind.)
10-28-2012 04:03 PM
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Nemet Robert Offline
Posting Freak

Posts: 2,377
Joined: Jun 2009
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Post: #816
RE: White Night - Total Conversion v1.1
(10-28-2012 04:03 PM)Woodwind Wrote:  Why did you have to make this big jump & run part (floating furniture) in the beginning????

I absolutely suck at jump & run, and of course therefore hate it. And you could warn people to what to expect...I spent hours getting it installed on my linux box, and now that....no horror, no suspense, just frustration.

Pleasetell me, are there more j&r sequences after the one I mentioned? If not, I might spend another hour or so trying to get across...if there's more j&r, I'll just delete it.

Nah - I'm done. I'm sorry, that part is a super dumb idea. Sure I suck at it, but it also spoils the whole athmosphere. I watched youtube walkthroughs - even the 'good' guys tock 20 or so tries. I guess I got the red splash about a 100 times - fini.

Maybe someone has a savegame past that point??? Really frustrated and annoyed at this point.
Best option is to keep trying. It took me quite some time on that too, and I was at the sheer point of ragequit, when I suddenly made it past.

And near the end, there's another one, but that took me hours to figure out. Once I did, blazed through it with ease. Taking 5-7 minutes tops.

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10-28-2012 04:35 PM
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Woodwind Offline
Junior Member

Posts: 3
Joined: Oct 2012
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Post: #817
RE: White Night - Total Conversion v1.1
(10-28-2012 04:35 PM)Nemet Robert Wrote:  
(10-28-2012 04:03 PM)Woodwind Wrote:  Why did you have to make this big jump & run part (floating furniture) in the beginning????

I absolutely suck at jump & run, and of course therefore hate it. And you could warn people to what to expect...I spent hours getting it installed on my linux box, and now that....no horror, no suspense, just frustration.

Pleasetell me, are there more j&r sequences after the one I mentioned? If not, I might spend another hour or so trying to get across...if there's more j&r, I'll just delete it.

Nah - I'm done. I'm sorry, that part is a super dumb idea. Sure I suck at it, but it also spoils the whole athmosphere. I watched youtube walkthroughs - even the 'good' guys tock 20 or so tries. I guess I got the red splash about a 100 times - fini.

Maybe someone has a savegame past that point??? Really frustrated and annoyed at this point.
Best option is to keep trying. It took me quite some time on that too, and I was at the sheer point of ragequit, when I suddenly made it past.

And near the end, there's another one, but that took me hours to figure out. Once I did, blazed through it with ease. Taking 5-7 minutes tops.
Haha - ragequit is just the right word. Problem is, these things are not about 'figuring it out'. It's just an exercise in quick fingers...not at all what I expect & want from a suspense/adventure/horror game. Utterly spoils it for me. I tried for close to an hour, and it just got me furious.

But, do you happen to have a savegame past those f***ing floting furniture? I'd like to see the good parts of white night!!!
10-28-2012 05:37 PM
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Woodwind Offline
Junior Member

Posts: 3
Joined: Oct 2012
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Post: #818
RE: White Night - Total Conversion v1.1
Just tried it again for 10 minutes or so....THIS IS FUCKING SHIT!
I don't know if it really is so bad, or if there is something wrong with the Linux localisation.
First Jump on the Door threshold: 50 % failure
2nd jump on the Bed: 30% failure
and so on.....
Jump to the radiator (managed maybe 20 tries) 100% failure.

This is ridicilous. Sad
(This post was last modified: 10-28-2012 06:49 PM by Woodwind.)
10-28-2012 06:49 PM
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Kman Offline
Posting Freak

Posts: 3,269
Joined: Jul 2011
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Post: #819
RE: White Night - Total Conversion v1.1
Uhh, I was able to get by that part in like 3 or 4 tries...

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10-28-2012 09:00 PM
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Nemet Robert Offline
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Joined: Jun 2009
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Post: #820
RE: White Night - Total Conversion v1.1
I don't have a save, sadly. But thing is, you keep trying till you succeed. If you give up, you give away your weakness.

I know it is infuriating, but do you imagine a better solution besides a save?

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10-28-2012 09:40 PM
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