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White Night - Total Conversion v1.1
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Tanshaydar Offline
From Beyond

Posts: 3,091
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Post: #41
RE: White Night - Total Conversion
Well, now that I have offers, I'd better take a note Smile
If anyone willing to translate, any language, please let me know. I'll contact everyone prior to release, and send them full mod to translate.

This means, anyone translates will get their hands on the game earlier Tongue

06-05-2011 11:02 PM
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Russ Money Offline
Senior Member

Posts: 360
Joined: Dec 2010
Reputation: 3
Post: #42
RE: White Night - Total Conversion
(06-05-2011 11:02 PM)Tanshaydar Wrote:  Well, now that I have offers, I'd better take a note Smile
If anyone willing to translate, any language, please let me know. I'll contact everyone prior to release, and send them full mod to translate.

This means, anyone translates will get their hands on the game earlier Tongue

I can do English. Wink

06-06-2011 01:57 AM
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Danny Boy Online
Posting Freak

Posts: 2,380
Joined: Mar 2011
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Post: #43
RE: White Night - Total Conversion
this i most say will be the most unique and best made custom story for ages my friend! if you ever need some help like for example: loading screen images (still don't know how to put them in-game but i do know how to make them) just say Wink

"Being intelligent, is not reading a poem and instantly understanding what it means. It is not understanding it but wanting to."

Adriano Portugal
06-06-2011 02:06 AM
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Kelhin Offline
Junior Member

Posts: 1
Joined: Apr 2011
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Post: #44
RE: White Night - Total Conversion
Just sent you a message to colaborate in this project. Wink
06-06-2011 04:48 PM
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ferryadams10 Offline
Senior Member

Posts: 278
Joined: Apr 2011
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Post: #45
RE: White Night - Total Conversion
I'll be able to do Dutch Translation!!

Big GrinBig GrinBig Grin

Got a nice sofa
Please come and have a seat for a while

06-06-2011 05:23 PM
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Leon Kennedy Offline
Senior Member

Posts: 370
Joined: Sep 2009
Reputation: 8
Post: #46
RE: White Night - Total Conversion
(06-05-2011 11:02 PM)Tanshaydar Wrote:  Well, now that I have offers, I'd better take a note Smile
If anyone willing to translate, any language, please let me know. I'll contact everyone prior to release, and send them full mod to translate.

This means, anyone translates will get their hands on the game earlier Tongue

I can do dutch!

[Image: 52054z.png]
06-06-2011 05:50 PM
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Tanshaydar Offline
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Posts: 3,091
Joined: Mar 2009
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Post: #47
RE: White Night - Total Conversion
Thanks a lot guys. I noted every single offer. When I finish this, I'll send it to you all Smile

06-06-2011 06:06 PM
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plutomaniac Offline
Super Moderator

Posts: 4,349
Joined: May 2011
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Post: #48
RE: White Night - Total Conversion
(06-06-2011 06:06 PM)Tanshaydar Wrote:  Thanks a lot guys. I noted every single offer. When I finish this, I'll send it to you all Smile

take your time and make the best out of it!Big GrinWink

[Image: 2me72wn.gif]
06-06-2011 06:40 PM
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Firia Offline
Junior Member

Posts: 18
Joined: Oct 2010
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Post: #49
RE: White Night - Total Conversion
This sounds awesome, and a total conversion is no small feat! It's the little things that will get in the way once all the big things are taken care of. I watched the elevator vid. You're going to have a panel for those buttons, right? So it's more than just a few knobs on a wall? And are you going to address the elevator sound? Once or twice I heard that sound, I started to cringe. After that, I recognized it as elevator_open_close.mp3 or whatever. If I had to jump in and out of an elevator in game, that kind of realization would take me straight out of the experience.

It's the little things that'll get you. Smile The devil is in the details.
06-06-2011 10:34 PM
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Tanshaydar Offline
From Beyond

Posts: 3,091
Joined: Mar 2009
Reputation: 66
Post: #50
RE: White Night - Total Conversion
(06-06-2011 10:34 PM)Firia Wrote:  This sounds awesome, and a total conversion is no small feat! It's the little things that will get in the way once all the big things are taken care of. I watched the elevator vid. You're going to have a panel for those buttons, right? So it's more than just a few knobs on a wall? And are you going to address the elevator sound? Once or twice I heard that sound, I started to cringe. After that, I recognized it as elevator_open_close.mp3 or whatever. If I had to jump in and out of an elevator in game, that kind of realization would take me straight out of the experience.

It's the little things that'll get you. Smile The devil is in the details.

Thanks for early criticism Smile
Everything you see so far is totally W.I.P. I even had a trailer which I removed from ModDB, because everything is changed. For elevator, I just tried to introduce the mechanic. I'm still working on levels to make them more polished, more detailed, more rewarding for explorers. Everything you saw so far, videos or images, will be better in final game, promise Smile

06-07-2011 11:33 AM
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