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White Night - Total Conversion v1.1
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Tanshaydar Offline
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Post: #211
RE: White Night - Total Conversion - (New Teaser & Screen)
(09-08-2011 12:01 AM)Cryaotic Wrote:  It is also a possibility, good man, to be lol'd to death.

Hahaha, yes!

Well, while I was trying the idea, outcome made me lol so hard that sleeping folk yelled at me Tongue I still think it's creepy but whenever I remember the scene, I still laugh Big Grin

09-08-2011 12:19 AM
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Tanshaydar Offline
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Post: #212
RE: White Night - Total Conversion - (New Teaser & Screen)
For anyone still interested in, there is two new screens from the entrance part of the Denver State Hospital.

Spoiler below!
[Image: Screen_Screenshot_000.6.jpg]
[Image: Screen_Screenshot_001.4.jpg]

Everything is work in progress, there will be changes, however these should be able to give the feeling. Those yellow lamps, credits goes to Selyp. Thank you very much!

And, I don't think it will be much of demand, however I started to prepare some kind of "making of" pile of documents.

09-19-2011 12:38 AM
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DamnNoHtml Offline
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Post: #213
RE: White Night - Total Conversion - (New Teaser & Screen)
Does this take place during modern times? The hospital looks like an old style one. When I think of hospitals I think of shiny clean surfaces, metal, glass, etc.

Creator of Wake, Through the Portal, and Insomnia
09-19-2011 01:04 AM
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Tanshaydar Offline
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Post: #214
RE: White Night - Total Conversion - (New Teaser & Screen)
This DOES take place during modern times, even in 2000s.
I don't know if I made it clear, but Denver State Hospital comes from Danvers State Hospital, which is actually an old-fashioned Asylum.

I also ventured a few asylums here, in Turkey, and entrance should be both warm and official. Metal & Glass won't give these feelings, so taking place during modern times does not necessarily mean you 'have to' use metal & glass; as the asylums I've seen have both artistic features.

09-19-2011 01:20 AM
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Selyp Offline
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Post: #215
RE: White Night - Total Conversion - (New Teaser & Screen)
Lookin good!

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-19-2011 05:53 AM
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Tanshaydar Offline
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Post: #216
RE: White Night - Total Conversion - (New Teaser & Screen)
(09-19-2011 05:53 AM)Selyp Wrote:  Lookin good!

Thanks for the model Smile

09-19-2011 03:39 PM
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Mehis Offline
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Post: #217
RE: White Night - Total Conversion - (New Teaser & Screen)
Very nice.
But, you should remove those ugly sprites or what ever they are, from the lights. Also, why does that middle light have blue color on it? It looks kind of weird. Change it to very bright yellow or more brighter blue.
That big painting could have a big spotlight, so player can actually see it without flashlight.
To even more detailed stuff... The open book on the desk is too lined up. Change the angle a little bit. Chairs too.
That carpet right below the stairs looks little bit stretched. Make it little bit bigger.
Those shelfs behind the desk are dark. They could have candles on them.
09-19-2011 03:53 PM
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Tanshaydar Offline
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Post: #218
RE: White Night - Total Conversion - (New Teaser & Screen)
Thanks for the suggestions!
I have a tendency to share things that are completely wip, and usually change them a lot from first version. In one day, those pictures do not reflect the current state anymore.

Candles?
It's 2000 and still candles? This is not a church Tongue

09-19-2011 04:00 PM
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ManiacGamingHD Offline
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Post: #219
RE: White Night - Total Conversion - (New Teaser & Screen)
AGGGGGGGHHHH, How much do I have to wait for this? Big Grin
Do you have any fixed-Release date? Shy

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I am waqas12346, I forgot the Pass of old account so I made this.
(This post was last modified: 09-19-2011 04:52 PM by ManiacGamingHD.)
09-19-2011 04:51 PM
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Tanshaydar Offline
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Post: #220
RE: White Night - Total Conversion - (New Teaser & Screen)
Well, after this level got finished, there is one level which already is %40 completed. Means, there is not much work to do, only polishing. However, I can't give a fixed release date yet; because I need to feel satisfied about the mod that it feels completed, polished, fun; and able to give the story the way I want.

09-19-2011 05:00 PM
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