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ANOTHER THREAD GOD: Cinimatics
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X4anco Offline
Member

Posts: 140
Joined: Apr 2011
Reputation: 0
Post: #1
ANOTHER THREAD GOD: Cinimatics
Hello peoples

I have just played Justine and it now has me thinking because when you start off you're on the bed and then you look around and all the stuff happens how did they do that? (I honestly don't think anybody knows but one of you peoples in the powerful world of this forum could know Big Grin)

-(overcurious) X4anco

I like poop
05-29-2011 12:07 PM
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Roenlond Offline
Senior Member

Posts: 331
Joined: Apr 2011
Reputation: 0
Post: #2
RE: ANOTHER THREAD GOD: Cinimatics
Spoiler below!

////////////////////////////////////////////
// INTRO EVENT WITH MONSTER AND ROOM EXAMINE

// Intro setup
void IntroSetup(bool bIntroActive)
{
if(bIntroActive)
{
FadeOut(0.0f);
SetPlayerRunSpeedMul(0.0f);
SetPlayerMoveSpeedMul(0.0f);
SetPlayerLookSpeedMul(0.03f);
SetPlayerCrouching(true);
SetPlayerCrouchDisabled(true);
SetPlayerJumpDisabled(true);
SetInventoryDisabled(true);
MovePlayerHeadPos(0.5f, -0.3f, 0.0f, 1.0f, 0.1f);
StartPlayerLookAt("AreaIntroLook_1", 10.0f, 10.0f, "");

AddTimer("TimerEIntro", 2.0f, "TimerEIntro");
}

else
{
SetEntityActive("enemy_suitor_1", false);
}
}

// Patrol route for enemy when waking up
void Enemy1Patrol()
{
AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_39", 0.0f, "");
AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_38", 0.0f, "");
AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_18", 0.0f, "");
}

// Intro sequence
void TimerEIntro(string &in asTimer)
{
string sEvent = asTimer; //Do not edit, sets timer loop function name.
AddLocalVarInt(sEvent, 1); //Do not edit, steps through timer loop events.
bool bPauseAtStep = false; //Do not edit, to pause or end the timer loop at specified step.

float fEventSpeed = 1.0f; //Set to preferred default time for the timer loop.

// Player wakes up on bed, hears enemy, looks briefly at enemy, passes out and falls out of bed
// wakes up and gets up and game begins
switch(GetLocalVarInt(sEvent))
{
case 1:
PlayGuiSound("justine_wake2.ogg", 1.0f);
FadeIn(4.0f);
StartPlayerLookAt("AreaIntroLook_2", 0.05f, 0.05f, "");
FadePlayerRollTo(-45, 0.8, 8);
fEventSpeed = 2.0f;
break;

case 2:
StartPlayerLookAt("AreaIntroLook_2", 0.2f, 0.2f, "");
Enemy1Patrol();
fEventSpeed = 2.0f;
break;

case 3:
PlayGuiSound("justine_faint.ogg", 0.7f);
FadeOut(3.0f);
break;

case 4:
FadeIn(6.0f);
SetPlayerLookSpeedMul(0.06f);
StartPlayerLookAt("enemy_suitor_1", 0.4f, 0.4f, "");
break;

case 5:
FadeOut(8.0f);
PlayGuiSound("justine_rapid_breaths.ogg", 0.8f);
fEventSpeed = 4.0f;
break;

case 6:
StartPlayerLookAt("AreaIntroLook_4", 0.2f, 0.2f, "");
FadePlayerRollTo(0, 0.8, 4);
fEventSpeed = 3.0f;
break;

case 7:
FadeIn(4.0f);
SetPlayerLookSpeedMul(0.1f);
StartPlayerLookAt("AreaIntroLook_3", 0.6f, 0.6f, "");
FadePlayerRollTo(30, 15, 30);
PlayGuiSound("player_female_climb.snt", 1.0f);
PlayGuiSound("justine_breath1.ogg", 0.7f);
fEventSpeed = 1.5f;
break;

case 8:
FadeIn(3.0f);
StartPlayerLookAt("AreaIntroLook_5", 0.5f, 0.5f, "");
SetRadialBlurStartDist(0.3f);
FadeRadialBlurTo(0.1f, 0.1f);
FadePlayerRollTo(0, 5, 10);
SetPlayerCrouching(false);
MovePlayerHeadPos(-1.0f, -0.3f, 0.0f, 1.0f, 0.1f);
PlayGuiSound("justine_breath2.ogg", 0.6f);
fEventSpeed = 1.5f;
break;

case 9:
StartPlayerLookAt("AreaIntroLook_2", 2, 2, "");
SetPlayerCrouching(true);
PlayGuiSound("player_female_climb.snt", 1.0f);
FadeOut(3.0f);
break;

case 10:
StartPlayerLookAt("AreaIntroLook_1", 0.5f, 0.5f, "");
MovePlayerHeadPos(0, -0.3f, 0.0f, 1.0f, 0.1f);
PlayGuiSound("justine_faint.ogg", 1.0f);
PlayGuiSound("player_stand.snt", 1);
PlayGuiSound("step_sneak_female_dirt4.ogg", 0.8);
AddTimer("extra", 1.0f, "TimerExtraSound");
fEventSpeed = 4.0f;
break;

case 11:
TeleportPlayer("PlayerStartArea_2");
StartPlayerLookAt("AreaIntroLook_3", 10, 10, "");
break;

case 12:
SetRadialBlurStartDist(0.1f);
FadeIn(4.0f);
PlayGuiSound("justine_wake1.ogg", 0.8f);
fEventSpeed = 4.0f;
break;

case 13:
FadeRadialBlurTo(0, 0.01f);
FadePlayerRollTo(-45, 0.8, 8);
StartPlayerLookAt("AreaIntroLook_2", 0.1f, 0.1f, "");
fEventSpeed = 3.0f;
break;

case 14:
SetPlayerMoveSpeedMul(0.1f);
SetPlayerLookSpeedMul(0.1f);
FadePlayerRollTo(0, 0.4, 4);
MovePlayerHeadPos(0.5, -0.3f, 0.0f, 1.0f, 0.1f);
PlayGuiSound("step_sneak_female_dirt.snt", 1);
PlayGuiSound("player_female_climb.snt", 1.0f);
break;

case 15:
SetPlayerMoveSpeedMul(0.2f);
SetPlayerLookSpeedMul(0.3f);
MovePlayerHeadPos(-0.5, -0.3f, 0.0f, 1.0f, 0.1f);
PlayGuiSound("justine_breath3.ogg", 0.6f);
PlayGuiSound("step_sneak_female_dirt.snt", 1);
SetPlayerCrouching(false);
break;

case 16:
SetPlayerMoveSpeedMul(0.4f);
SetPlayerLookSpeedMul(0.5f);
StartPlayerLookAt("AreaIntroLook_4", 1.2f, 1.2f, "");
PlayGuiSound("step_sneak_female_dirt.snt", 1);
PlayGuiSound("player_female_climb.snt", 1.0f);
MovePlayerHeadPos(0, 0, 0.0f, 0.5f, 0.1f);
break;

case 17:
PlayGuiSound("justine_breath1.ogg", 0.8f);
SetPlayerMoveSpeedMul(0.6f);
SetPlayerLookSpeedMul(0.8f);
FadePlayerRollTo(0, 2, 8);
break;

case 18:
SetPlayerMoveSpeedMul(0.8f);
SetPlayerLookSpeedMul(1.0f);
SetPlayerCrouchDisabled(false);
SetPlayerJumpDisabled(false);
SetInventoryDisabled(false);
AddTimer("more", 0.1f, "TimerDoBlurPounding");
StopPlayerLookAt();
break;

//////////
//End timer when no more steps in the event found.
default:
bPauseAtStep = true;
break;
}

if(!bPauseAtStep)
AddTimer(sEvent, fEventSpeed, sEvent);
}

void TimerExtraSound(string &in asTimer)
{
PlayGuiSound("player_bodyfall.snt", 0.5f);
}

void TimerDoBlurPounding(string &in asTimer)
{
if(asTimer == "more")
{
SetRadialBlurStartDist(0.7f);
FadeRadialBlurTo(0.2f, 0.1f);
AddTimer("less", 2, "TimerDoBlurPounding");
}
else
{
FadeRadialBlurTo(0.01f, 0.04f);
AddTimer("more", 5, "TimerDoBlurPounding");
}
}
//////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////


Honestly, just look at the scripts from Justine..
05-29-2011 12:18 PM
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X4anco Offline
Member

Posts: 140
Joined: Apr 2011
Reputation: 0
Post: #3
RE: ANOTHER THREAD GOD: Cinimatics
GOD that is long Smile but thx

I like poop
05-29-2011 12:20 PM
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Simpanra Offline
Senior Member

Posts: 314
Joined: Mar 2011
Reputation: 0
Post: #4
RE: ANOTHER THREAD GOD: Cinimatics
(05-29-2011 12:20 PM)X4anco Wrote:  GOD that is long

Thats what she said...
05-29-2011 04:39 PM
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X4anco Offline
Member

Posts: 140
Joined: Apr 2011
Reputation: 0
Post: #5
RE: ANOTHER THREAD GOD: Cinimatics
(05-29-2011 04:39 PM)Simpanra Wrote:  
(05-29-2011 12:20 PM)X4anco Wrote:  GOD that is long

Thats what she said...

Lool Big GrinBig GrinBig GrinBig Grin

I like poop
05-29-2011 05:35 PM
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Simpanra Offline
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Posts: 314
Joined: Mar 2011
Reputation: 0
Post: #6
RE: ANOTHER THREAD GOD: Cinimatics
^_^ hehehehehe
05-29-2011 09:49 PM
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