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Work in progress Envy the Dead
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nkmol Offline
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Posts: 252
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Post: #61
RE: tank in amnesia
couldn't you convert it to a .obj file or something else? Tongue
07-04-2011 06:52 PM
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plutomaniac Offline
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Posts: 4,366
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Post: #62
RE: tank in amnesia
I already had the .obj file because I was searching for ready models and then trying to convert them in collada with no success though. I will move these posts to the unbirth thread since we are way out of topic here.

EDIT: Moved to a new topic, continue the discussion here please...

[Image: 2me72wn.gif]
(This post was last modified: 07-04-2011 09:27 PM by plutomaniac.)
07-04-2011 09:03 PM
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nkmol Offline
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Posts: 252
Joined: Feb 2011
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Post: #63
RE: Unbirth Mod Custom Models Help (Split)
maybe you can send it in .obj to me? wanna see if the texture is on it when i import it. If that is so, i can use OpenCOLLADE whith the special option, export images. So it will export the tetxure as a .png file Smile
07-04-2011 11:33 PM
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plutomaniac Offline
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Post: #64
RE: Unbirth Mod Custom Models Help (Split)
(07-04-2011 11:33 PM)nkmol Wrote:  maybe you can send it in .obj to me? wanna see if the texture is on it when i import it. If that is so, i can use OpenCOLLADE whith the special option, export images. So it will export the tetxure as a .png file Smile

In the rar above I included two TVs in .obj files with their textures and stuff just like I downloaded them. Tell me if something can be done.

http://www.megaupload.com/?d=B6SL1S4R

[Image: 2me72wn.gif]
07-05-2011 10:11 AM
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Paulpolska Offline
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Posts: 129
Joined: Jun 2011
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Post: #65
RE: Unbirth Mod Custom Models Help (Split)
Someone tell me what is UVmap ? and how save object in UVmap mode ?????????
(This post was last modified: 07-05-2011 12:09 PM by Paulpolska.)
07-05-2011 12:08 PM
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plutomaniac Offline
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Posts: 4,366
Joined: May 2011
Reputation: 72
Post: #66
RE: Unbirth - Envy the Dead
A little update:

[Image: amnesia2011070517583329.th.png]

PS: Sorry for the graphics, it is a picture from my laptop in which the mod in being made.

(oh, 700 posts! Smile)

[Image: 2me72wn.gif]
(This post was last modified: 07-05-2011 04:11 PM by plutomaniac.)
07-05-2011 04:06 PM
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nkmol Offline
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Posts: 252
Joined: Feb 2011
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Post: #67
RE: Unbirth Mod Custom Models Help (Split)
ah i see, the textures aren't unwrapped Wink thats why the don't texture in the game Smile
i you want i can unwrap it? or maybe you want to experiement whith it? Tongue
goodluck Big Grin

btw tonight ill go to the cinema so don't have time xD
07-05-2011 05:29 PM
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plutomaniac Offline
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Post: #68
RE: Unbirth Mod Custom Models Help (Split)
If you want and can, unwrap it. Look, all I want is to know if it possible to convert these models into Amnesia and then how to do it exactly (in detail because I suck at these things) so that I can do this on my own afterwards without bothering you all the time. Of course you don't have to do it tonight, whenever you have the time of course! Smile

[Image: 2me72wn.gif]
07-05-2011 08:09 PM
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Paulpolska Offline
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Post: #69
RE: Unbirth Mod Custom Models Help (Split)
So i don't know anything
07-06-2011 07:46 AM
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nkmol Offline
Senior Member

Posts: 252
Joined: Feb 2011
Reputation: 4
Post: #70
RE: Unbirth Mod Custom Models Help (Split)
The uvmap is something that Will tell your 3D programm how the texture Will fit Wink
You should search some tuts on the web Smile

@plutomaniac, ill start today Smile
07-06-2011 12:22 PM
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