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chandelier stuck
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Freddo Offline
Junior Member

Posts: 2
Joined: Jun 2011
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Post: #1
chandelier stuck
This might be a stupid question but anyhow. So this is my script and I would really appreciate some help:

void Shut(string &in asTimer)
{
    AddPropImpulse("chandelier_simple_2", 0, 0, 0.9f, "world");
    AddPropImpulse("chandelier_simple_3", 0, 0, 0.7f, "world");
    AddPropImpulse("mansion_3", 0, 0, 4.0f, "world");
    AddTimer("", 2.5f, "Doorlock");
}
Everything works fine but the chandeliers get "stuck" at the z every now and then, i.e they don't return to their 0, 0, 0 xyz positions. Any idea what to do?
(This post was last modified: 06-29-2011 03:08 PM by Freddo.)
06-28-2011 05:28 PM
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JenniferOrange Offline
Senior Member

Posts: 428
Joined: Jun 2011
Reputation: 33
Post: #2
RE: chandelier stuck
I could help but I don't understand what you're trying to do.. o_o
Are you trying to move the chandelier?

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06-28-2011 11:03 PM
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nemesis567 Offline
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Posts: 844
Joined: May 2011
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Post: #3
RE: chandelier stuck
You're applying an impulse with the strenght vector of 0,0,0.9z. You should check if the lenght and mass of the chandelier is good enough to support that impulse without bugs. A way to know if the problem comes from some thign related to that is to reduce the impulse. If the problem is something else, you should check if there is the possibilitie that any of the chandelier bodies get's stuck inside somewhere. Like if it is stuck into the wall or something. If you just want to shake the chandelier(is it the roof one?) you should use an impulse in any xOy related direction to avoid any problems with the ceiling collisions.

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06-28-2011 11:09 PM
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Freddo Offline
Junior Member

Posts: 2
Joined: Jun 2011
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Post: #4
RE: chandelier stuck
(06-28-2011 11:03 PM)JenniferOrange Wrote:  I could help but I don't understand what you're trying to do.. o_o
Are you trying to move the chandelier?

It's a gust of wind that moves the chandeliers, blows out every candle on the right side if the corridor and shuts/locks a door.
Looks like it is fine now, I've changed it to propforce.
06-28-2011 11:32 PM
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