Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Shelf | Store

Privacy Policy


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Making models with "pieces of textures" [Screenshot]
Author Message
Paulpolska Offline
Member

Posts: 129
Joined: Jun 2011
Reputation: 0
Post: #1
Making models with "pieces of textures" [Screenshot]
I already know how to create simple model. Now I have question. How add on objects .dds textures which have few textures in one ?
If I add on wall object I have all pieces of textures on each walls ;/ [Even if i have one Cube on blender]


More models in Amnesia is construct so
Screenshot

for example

[Image: didv.jpg]

ON SIMPLE MODELS ON .DDS FILE IS ONLY ONE TEXTURE. HERE IS FEW PIECES
(This post was last modified: 07-13-2011 10:19 AM by Paulpolska.)
07-13-2011 10:14 AM
Find all posts by this user Quote this message in a reply
Acies Offline
Posting Freak

Posts: 1,283
Joined: Feb 2011
Reputation: 54
Post: #2
RE: Making models with "pieces of textures" [Screenshot]
This is where UV maps come in. By creating a UV map you tell which part of the texture goes where on the model. As for creating UV maps look for blender tutorials on the internets.

Good luck

[Image: mZiYnxe.png]


07-13-2011 11:33 AM
Find all posts by this user Quote this message in a reply
Paulpolska Offline
Member

Posts: 129
Joined: Jun 2011
Reputation: 0
Post: #3
RE: Making models with "pieces of textures" [Screenshot]
I have a few tutorials, but none describe which part of texture add ;/
Ok I know how do it but how select in Edit Mode two objects ??
Shift doesn't work


Ok I understand everything. Thanks you
(This post was last modified: 07-13-2011 12:25 PM by Paulpolska.)
07-13-2011 11:49 AM
Find all posts by this user Quote this message in a reply
yasar11732 Offline
Member

Posts: 55
Joined: Jun 2011
Reputation: 5
Post: #4
RE: Making models with "pieces of textures" [Screenshot]
If you don't already use, start using mark seam, they are handy when U.V mapping. Especially with primitive meshes. This article mentions about it a little http://www.blender.org/development/relea...nwrapping/

07-13-2011 12:29 PM
Find all posts by this user Quote this message in a reply
Paulpolska Offline
Member

Posts: 129
Joined: Jun 2011
Reputation: 0
Post: #5
RE: Making models with "pieces of textures" [Screenshot]
I have last one problem. While I play penetrate (walk inside) by objects "walls" if it never existed, but of course it can be seen.

Under editor if i choose "create On Surface" item is created on plane not on model. Hmm What i must doing ?
(This post was last modified: 07-13-2011 01:29 PM by Paulpolska.)
07-13-2011 01:28 PM
Find all posts by this user Quote this message in a reply
MrBigzy Offline
Senior Member

Posts: 616
Joined: Mar 2011
Reputation: 8
Post: #6
RE: Making models with "pieces of textures" [Screenshot]
Do you mean you can't see the texture from inside the model? That would be because the models' polygons are one-sided; and so the texture only goes on one side, in this case the outside.

Not sure why creating on surface wouldn't work though.
07-13-2011 03:10 PM
Find all posts by this user Quote this message in a reply
Paulpolska Offline
Member

Posts: 129
Joined: Jun 2011
Reputation: 0
Post: #7
RE: Making models with "pieces of textures" [Screenshot]
You don't understand me. How change this >> click on YT link

I walk because of object (I dont now what spell used to explain it)


http://www.youtube.com/watch?v=6xi98uNK29k
07-13-2011 03:33 PM
Find all posts by this user Quote this message in a reply
Acies Offline
Posting Freak

Posts: 1,283
Joined: Feb 2011
Reputation: 54
Post: #8
RE: Making models with "pieces of textures" [Screenshot]
If it is an entity you need to create "a body" for it in the modeleditor. If it is a static object it should be impassable.

Edit: By static object I mean that it has no .ent file

[Image: mZiYnxe.png]


(This post was last modified: 07-13-2011 03:43 PM by Acies.)
07-13-2011 03:42 PM
Find all posts by this user Quote this message in a reply
Paulpolska Offline
Member

Posts: 129
Joined: Jun 2011
Reputation: 0
Post: #9
RE: Making models with "pieces of textures" [Screenshot]
I create body but now objects is invisible ;/
Ok is good now
(This post was last modified: 07-13-2011 04:20 PM by Paulpolska.)
07-13-2011 04:12 PM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)