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Work in progress Katamari: The dark descent (Update 16/11)
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Apjjm Offline
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Posts: 444
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Post: #61
RE: Katamari: The dark descent (Update 10/11)
(11-10-2012 03:24 AM)Acies Wrote:  Gaahk haak huff uff - the sounds I'd imagine someone would make if choking on awesomeness. Very nice Apjjm! Can't wait to see what you come up with next :]
Thanks Smile.

Another little mini update video here. This video is showing off a HUD which displays the last item you picked up. The video also what happens if you pick up an enemy (This has been in for some time, i just hadn't recorded it yet).

11-16-2012 08:49 PM
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Statyk Offline
Modmau5

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Post: #62
RE: Katamari: The dark descent (Update 16/11)
I like the hud. =] It's a great addition. But is that circle an after-effect on the video, or is it an icon on screen as well?

11-17-2012 12:18 AM
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Apjjm Offline
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Post: #63
RE: Katamari: The dark descent (Update 16/11)
The circle is on the screen as well - Its just a placeholder for now though, i'm sure i can make something better than an orange circle for the border.

(This post was last modified: 11-17-2012 12:23 AM by Apjjm.)
11-17-2012 12:22 AM
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Hirnwirbel Offline
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Posts: 936
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Post: #64
RE: Katamari: The dark descent (Update 16/11)
Love everything about this mod, but that frantically struggling grunt was the icing on the cake Big Grin
11-17-2012 01:22 AM
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