(08-05-2011 12:23 PM)Tenno Wrote: Extremely unique story you have created, some of the areas were beautifully designed especially the hub. The Justine monster chases were absolutely terrifying, I hate it and love it when they are included in custom stories if that makes sense
This story had it all, great atmosphere, scares, puzzles, areas etc.
To sum up this story in one word, it would be: Unique.
Can't wait to see what you release next
I really can't begin to try to express how happy it makes me to see that you liked it and that it was unique.
(08-05-2011 01:27 PM)MasaMainio Wrote: This is a pretty good story. I just got through the suitor chase, in witch I died about 6 times... but it really is a good one.
It also seems that I either didn't find a lantern or you didn't put one in.
Still I like the story and I'll complete it soon.
Yeah, there isn't a lantern. I wanted the player to be scared of the dark and I thought it would ruin the atmosphere if the player could see if there were any monsters or not.
(08-05-2011 02:00 PM)Biohazard Wrote: I completed the story and what I must say is that I loved it, the puzzles were great.
Although, a thing I didn't like was some of the monsters just spawned out of nowhere, and there was no "hint"
Also what was the monster that chased you in the hallway to the altar? It had some really creepy sounds, really freaked me out.
I didn't like though that there wasn't many areas, there were alot of backtracking, but you added some scares, so that was nice
Also during the Justine chase, I tried to run back but unfortunately I died, and then the second time I went into the hallway, he spawned behind me, which terrified me, I don't know if it was intentional. Just think you should know
And I actually had to test it many times to get rid of the hints since I thought they ruin the immersion, but I added a lot of on-screen messages that should help the player when he/she looks at certain things or is in a certain area.
That monster in the hallway before the altar was my own creation.
It's got some of the sounds of the water lurker but I edited and amplified them. Also it leaves flies in its wake. And if you escape it before reaching the end of the tunnel, it makes a fog and sounds like a baby crying in a weird low-pitch way.
If I had more time I'd add more areas but I'm glad that revisiting the old areas was still entertaining. It was pretty hard to keep the code organized and functional for that since you have to keep in mind players might revisit an area as many times as they like or do things in a totally different order (I had to use a lot of global variables).
And yes that monster spawning behind you is intentional >
(08-05-2011 04:03 PM)Mr. Bombastic Wrote: I hate the placenment of the monsters.. Also there are too much of them.
That made me rage quit
Funny you should say that. I originally had many more monsters, but that proved way too difficult and frustrating. In fact I was kinda worried I made it too easy. I had planned to make a hardcore version with perma-death and a time limit, among other things. Glad to see that wasn't necessary. Though I hope you come back and play it again. What part exactly was it that you kept dying at?