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Work in progress Teamnesia: A community-wide effort
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palistov Online
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Post: #101
RE: Teamnesia: A community-wide effort
Well seeing as interest is starting up again, I'll update the original post as soon as I can to reflect new changes to the collaborators as well as create some custom entities which everyone can use to mimic notes/diaries.

And with Apjjm's new lang file tool (which by the way is pretty damn awesome), the lang file should be no problem, providing everybody makes their category or categories unique in their nomenclature.

12-31-2011 09:45 AM
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Statyk Offline
Modmau5

Posts: 3,609
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Post: #102
RE: Teamnesia: A community-wide effort
(12-31-2011 09:45 AM)palistov Wrote:  And with Apjjm's new lang file tool (which by the way is pretty damn awesome), the lang file should be no problem, providing everybody makes their category or categories unique in their nomenclature.
I was thinking of how Apjjm's LangEditor could be extremely helpful for colab stories =]

12-31-2011 03:48 PM
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Lontasm Offline
Junior Member

Posts: 27
Joined: Feb 2011
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Post: #103
RE: Teamnesia: A community-wide effort
This soudns intersting! I might as well create a map with a story behind it. For those of you who have played Fable 3, knows the concept of "Darkness Incarnate" And if I am to build a map for this whole Custom "story-ish" Map, I will use that same concept Big Grin

But first off, I'll have to finish off my current custom story. Big Grin

Current Project: Depths of Shadows(Mapper)
01-13-2012 01:22 PM
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flamez3 Offline
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Post: #104
RE: Teamnesia: A community-wide effort
Would it be overdoing it if I made a platforming one as well? I see Your Computer and Apjjm are doing the same thing.

If it would be overkill I need some ideas :/

(This post was last modified: 01-15-2012 07:07 AM by flamez3.)
01-15-2012 07:05 AM
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Khyrpa Offline
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Posts: 615
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Post: #105
RE: Teamnesia: A community-wide effort
I don't even know if yourcomputer is still doing anything for teamnesia, as for now for certain only mine, Palistov's and Apjjm's maps are done. It would be fine if people could inform what are actually being done or ready for release.

When we get a few more, we will piece them together and finally release it all with the godly Apjjm map. Consider this as blackmailing so hurry up if you want to see great things.

(01-15-2012 07:05 AM)flamez3 Wrote:  Would it be overdoing it if I made a platforming one as well? I see Your Computer and Apjjm are doing the same thing.

If it would be overkill I need some ideas :/

Depends if your platforming is unique and entertaining. If its like the amnesia courses, can make the player stuck and quit the whole thing, it most likely doesn't work.

01-15-2012 07:44 AM
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flamez3 Offline
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Post: #106
RE: Teamnesia: A community-wide effort
(01-15-2012 07:44 AM)Khyrpa Wrote:  I don't even know if yourcomputer is still doing anything for teamnesia, as for now for certain only mine, Palistov's and Apjjm's maps are done. It would be fine if people could inform what are actually being done or ready for release.

When we get a few more, we will piece them together and finally release it all with the godly Apjjm map. Consider this as blackmailing so hurry up if you want to see great things.

(01-15-2012 07:05 AM)flamez3 Wrote:  Would it be overdoing it if I made a platforming one as well? I see Your Computer and Apjjm are doing the same thing.

If it would be overkill I need some ideas :/

Depends if your platforming is unique and entertaining. If its like the amnesia courses, can make the player stuck and quit the whole thing, it most likely doesn't work.
Okay, I'll try and make a platformer that is good. I'll send palistov the link when I'm done. (If he doesn't like it; I guess I'll just make another map out of another idea)

01-15-2012 08:16 AM
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Your Computer Offline
SCAN ME!

Posts: 3,236
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Post: #107
RE: Teamnesia: A community-wide effort
I think i might finally have my story ready for public testing within a week or two unless things come up. In the mean time, i'm going to post some qualifications for testers:
  • Some scripting experience or previous testing experience required. Both preferred.
  • No one who would test it solely to post it up on Youtube (or whatever video hosting service) or stream it publicly.
  • No one who would test it only once and not follow a list of what to test.
  • No one who would complain about texture "clipping" issues.
  • Those with weak computers preferred; "weak" as in those who tend to get less than 60 FPS on any given story or map without any FPS restrictions applied (e.g. Vsync or LimitFPS).
  • Mac users preferred. However, if a Mac user, knowledge of how to install a custom story on Mac is required by that user.
  • No one who would disclose features or anything of the story to the public before a public release.
Note, i reserve the right to kick you off the testers list if any of the tester rules are violated. I also reserve the right to add (or subtract) from the tester rules. If you think you are eligible to be a tester, PM me and state your experience.

Tutorials: From Noob to Pro
02-08-2012 01:29 AM
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Your Computer Offline
SCAN ME!

Posts: 3,236
Joined: Jul 2011
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Post: #108
RE: Teamnesia: A community-wide effort
I am interested in one more tester for my contribution. The current testers are already pretty well acquainted with the mechanics, so i need someone who isn't. Same qualifications apply.

Tutorials: From Noob to Pro
04-06-2012 01:04 AM
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JetlinerX Offline
Senior Member

Posts: 601
Joined: Jun 2011
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Post: #109
RE: Teamnesia: A community-wide effort
Ill give it a go if you want, bud. Smile

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

04-06-2012 04:05 AM
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Adrianis Offline
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Post: #110
RE: Teamnesia: A community-wide effort
Quote:No one who would complain about texture "clipping" issues.
Does that mean you wouldn't want a tester to report a texture clipping issue, or you just don't want them to whine about it?
04-06-2012 11:31 AM
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