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Nodes... Ugh
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JetlinerX Offline
Senior Member

Posts: 601
Joined: Jun 2011
Reputation: 19
Post: #1
Nodes... Ugh
So, how do these things work?!

Do you just place them in the map, and the monster will follow them? or is there scripting to do as I see in most custom stories, there is a nodes script. Thanks all!

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

08-20-2011 06:39 AM
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palistov Offline
Posting Freak

Posts: 1,186
Joined: Mar 2011
Reputation: 56
Post: #2
RE: Nodes... Ugh
http://www.frictionalgames.com/forum/thread-9264.html (scroll down to enemy section)

or

http://wiki.frictionalgames.com/hpl2/tut...rpathnodes

08-20-2011 06:46 AM
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Your Computer Offline
SCAN ME!

Posts: 3,267
Joined: Jul 2011
Reputation: 223
Post: #3
RE: Nodes... Ugh
Note: when adding path nodes using AddEnemyPatrolNode(), you only have to add the path nodes with that function for the nodes that you want the monster to take a break at. The monster will automatically follow the nodes in between when trying to reach the nodes added and in the order that they are added using that function.

Tutorials: From Noob to Pro
(This post was last modified: 08-20-2011 06:57 AM by Your Computer.)
08-20-2011 06:57 AM
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JetlinerX Offline
Senior Member

Posts: 601
Joined: Jun 2011
Reputation: 19
Post: #4
RE: Nodes... Ugh
Thanks to both of you, sorry I looked on the Wiki and didnt see that at first! MY BAD! x)

This is always such s friendly place to get help, I LOVE IT! Big Grin

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

08-20-2011 03:42 PM
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