Over the last few weeks of spring we held another Frictional Fan Jam, the theme of the season being Spring and/or Rebirth. It yielded amazing works, but here are the winners we chose!
We are looking for an engine programmer. In this position you will have a major part in forming the engine used by our current and upcoming projects. You will also work closely with other members of the tech team and help artists, scripters and designers do their job more efficiently.
Spring is the time of rebirth, the nature waking up from hibernation – even if we are all stuck inside and can’t experience it. Well, what better way to spend the quarantine than participate in another Frictional Fan Jam?
This time we are focusing on visual arts, so get your pens, cameras and needles ready!
We’ve seen some comments popping up as a result of our recently advertised position for a Studio Manager. Comments like: “That is a lot of stuff to put on one person…”. Because of this, we felt the urge to address some of the worries and concerns raised in those comments.
Do you want a job where you get to help shape the future of a game studio and have a wide range of tasks that require a bucketload of creativity and entrepreneurial skills? If so, Studio Manager at Frictional Games is the job for you!
Ten years ago Amnesia: The Dark Descent heralded a new generation of horror. Five years ago, SOMA took us to fresh depths of terror. Now, steel yourself for the next nightmare as Frictional Games prepares to release Amnesia: Rebirth this autumn. A new story set in the world of Amnesia: The Dark Descent, Rebirth represents yet another evolutionary leap for Frictional games, challenging players to remain calm in the face of unimaginable terror.
Tired of the constraints of Unity, Unreal and other big engines? Want to be in control and get down into the nitty gritty of engine coding? Come join us at Frictional Games, one of the few companies that still makes their own tech, and get all up in our HPL engine!
The winter isn’t over, but our Winter Fan Jam is! For those unfamiliar, we held a modding jam over December and January, prompting the modders to explore the themes of Winter and/or Hibernation.
At the beginning of 2010, Frictional Games was five guys who had made a mildly successful game, working off quickly dwindling resources.
At the end of the decade, Frictional Games had grown to be 25 people across two projects, supported by steady income from a cult hit and an indie darling.