I have absolutely no idea how to use vertical doors in Amnesia. I guess the safety_normal doors could be useful for this.
I want to do that if the player goes trough door frame, the door should fall down.
Help.
Easily done with basic coding. My best tip is to make a level and just experiment with basic coding. That's what I do, and when there's something I don't understand I just go to the wiki.
(07-30-2013, 01:18 AM)Your Computer Wrote: Vertical doors are normally move objects, which you would use SetMoveObjectState or SetMoveObjectStateExt on.
I tried it but the door just goes down trough the ground. It ignores it. I need help with the script.
(This post was last modified: 07-30-2013, 07:04 AM by User01.)
You can manually adjust its speed with SetMoveObjectStateExt. As for why it goes up again, you probably have a bug in your code, or something, that causes it to open after closing.