It's finished; the neat funky stuff has been achieved, all thanks to Kurton <_<
Quick note: If you're going to play it, focus mainly on what you think is going on. Also, take your time, it's not long at all. Keep in mind that the focus of this is trying a new way to give information to the player (you), so do try to immerse yourself. And hey, tell us what you think is going on C:
Technically:
- That flower item had no alpha channel.
- Some of the foliages were colliding. One simple flower cannot prevent me to walk away unless there is a specific reason.
Overall, it was a nice and relaxing experience.
About stroytelling... I couldn't understand if it was the girl talking to me or was there a narrator? It was too short to have a grasp on the style.
Didn't quite fall into my taste. I wasn't able to follow the meaning of my actions/motivation of the main character. I did like the ending scene though!