Locked Hatch found being open by itself? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Locked Hatch found being open by itself? (/thread-24516.html) Pages:
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RE: Locked Hatch found being open by itself? - Radical Batz - 02-02-2014 OMG Lazzer thank you so much, now the hatch is working reall great RE: Locked Hatch found being open by itself? - Slanderous - 02-02-2014 (02-02-2014, 08:32 PM)Badcat5550 Wrote: OMG Lazzer thank you so much, now the hatch is working reall great No problem RE: Locked Hatch found being open by itself? - Radical Batz - 02-02-2014 By the way, the message is not working did I do something wrong? this is what I did </CATEGORY> <CATEGORY Name="Messages"> <Entry Name ="ScriptArea_1">It won't budge, maybe there's another way to unlock it.</Entry> </CATEGORY> and I have no idea of what i have to put in this Code: void int01(string &in asEntity) RE: Locked Hatch found being open by itself? - Slanderous - 02-02-2014 (02-02-2014, 10:12 PM)Badcat5550 Wrote: By the way, the message is not working did I do something wrong? this is what I did You don't understand basic things. Replace "ScriptArea_1" with everything you want, and replace also this "name_of_the_message_to_show" with the same name that you wrote in the extra_english.lang file. |