Scripting help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Scripting help (/thread-11663.html) Pages:
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RE: Scripting help - Mine Turtle - 12-05-2011 (12-05-2011, 01:37 PM)flamez3 Wrote:(12-05-2011, 01:19 PM)darkadders Wrote: [quote='flamez3' pid='103884' dateline='1323085779']AWESOME!! thanks a bunch! can i use an mp3 file to play the noise? or do i need to convert it to another format? (snt). do you have a code for playing music? ^^ do i put this in the actual scriptfile of the map? or do i put it in the .snt file? ^^ RE: Scripting help - GreyFox - 12-05-2011 PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume); That part goes in your script, the rest Plays music. asMusicFile - the music to play + extension .ogg abLoop - determines whether a music track should loop afVolume - volume of the music afFadeTime - time in seconds until music reaches full volume alPrio - priority of the music. Note that only the music with the highest priority can be heard! 0 - highest, 1 - lower, etc Is so you know what each thing means. Example: PlayMusic("02_amb_safe.ogg", true, 1, 0, 0); -Grey Fox RE: Scripting help - Urakozachok - 12-28-2011 Tell us who else, please use a ready example script AddPropImpulse. I would be very grateful. |