[SCRIPT] Check if a player is inside a script area? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Check if a player is inside a script area? (/thread-13810.html) |
Check if a player is inside a script area? - Shadowfied - 03-06-2012 I have a small script area and I have an "int bank" set to 0 and I want it to be 1 when the player is inside the area and go back to 0 when the player leaves. How would I do this? Thanks in advance. RE: Check if a player is inside a script area? - Adrianis - 03-06-2012 Could be wrong, haven't done any messing with variables in HPS yet, but here we go... void OnStart() { SetLocalVarInt("bank", 0); AddEntityCollideCallback("player", "scriptarea", "function", [delete?], 1); AddEntityCollideCallback("player", "scriptarea", "function", [delete?], -1); } void function(string &in asParent, string &in asChild, int alState) { if (bank == 0) { bank = 1; } else if (bank == 1) { bank = 0; } } Not sure if you need to have the int name in "" if your referencing it like I have in the 'if' there, but basically when you enter the area the function runs, if it finds the int is 0 it sets it to one. Once the player leave the area the function will run again and if its at 1 it will be set back to 0. You probably dont want those collide callbacks to delete so put false where ive said 'delete?', but I dont know what your trying to do with this so, adapt as required. Let me know if you get any issues RE: Check if a player is inside a script area? - Unearthlybrutal - 03-06-2012 Spoiler below!
Spoiler below!
RE: Check if a player is inside a script area? - Adrianis - 03-06-2012 (03-06-2012, 04:54 PM)Unearthlybrutal Wrote:So, you need to use SetLocalVarInt(name, val) every time you need to change the value of a variable? I was hoping it was enough like javascript that you could just set it by referencing the name and giving it a value. My apologies for poor practise OP! RE: Check if a player is inside a script area? - Unearthlybrutal - 03-06-2012 You can also use: AddLocalVarInt("name", val); For example if "val" is 1, it adds 1 to the variable. It can also be -1, so it takes 1 away from the variable. |