"SetEntityActive" Help. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: "SetEntityActive" Help. (/thread-13980.html) Pages:
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RE: "SetEntityActive" Help. - Stepper321 - 03-14-2012 Armour nice complete is a entity =). Try it in the CallbackFunc in the entities tab of the oil and add superscare and then youll only have to add this: void superscare(string &in Entity) { SetEntityActive("armour_nice_complete_1", true); SetEntityActive("armour_nice_complete_2", true); SetEntityActive("armour_nice_complete_3", true); SetEntityActive("armour_nice_complete_4", true); SetEntityActive("armour_nice_complete_5", true); } RE: "SetEntityActive" Help. - flamez3 - 03-14-2012 (03-14-2012, 02:16 PM)Strembitsky Wrote: I had this problem in my CS, and I asked Statyk. He said that you cannot set static entities active/unactive, so I had to go into the model editor and change the object's properties.Statues aren't static. RE: "SetEntityActive" Help. - Strembitsky - 03-14-2012 Well, when I attempted to do it, it didn't work, and I had to edit it in the model editor. All I'm saying is that it's worth a try. RE: "SetEntityActive" Help. - pandasFTW - 03-14-2012 alright, sorry to get a little off topic here, well... kind of... but how do i make statues and stuff DESPAWN again? i cant seem to do it RE: "SetEntityActive" Help. - SilentStriker - 03-14-2012 SetEntityActive("armour_nice_complete_1", false); RE: "SetEntityActive" Help. - Asaratha - 03-14-2012 (03-14-2012, 02:29 PM)Stepper321 Wrote: Armour nice complete is a entity =).This worked, thanks everybody. <3 |