Challenge Threadᆦ ᆦ ᆦ - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Challenge Threadᆦ ᆦ ᆦ (/thread-14681.html) |
RE: [CHALLENGE THREAD] - Your Computer - 05-01-2012 (05-01-2012, 05:20 AM)Homicide13 Wrote: Hm Wait a second, why are you using the "->" to reference the class' member functions? Most likely a C++ habit he unconsciously let through. RE: [CHALLENGE THREAD] - Homicide13 - 05-01-2012 Alright, that's what I thought, but I just wanted to make sure. ;_; RE: [CHALLENGE THREAD] - nemesis567 - 05-01-2012 Huh? Maybe. I thought, array, pointer, pointer requires ->. RE: [CHALLENGE THREAD] - Your Computer - 05-01-2012 (05-01-2012, 01:35 PM)nemesis567 Wrote: Huh? Maybe. I thought, array, pointer, pointer requires ->. You're confusing yourself with something else. Then again, even in C++ arrays or classes aren't always allocated with the new keyword (though, only classes can have methods). RE: [CHALLENGE THREAD] - Apjjm - 05-01-2012 My solution: Code: void OnStart() RE: [CHALLENGE THREAD] - nemesis567 - 05-01-2012 quite simpler than mine. RE: [CHALLENGE THREAD] - Homicide13 - 05-01-2012 Hm I don't know much about physics, but wouldn't even one object's worth of imbalance cause the bridges move to their respective maximum/minimum positions? RE: [CHALLENGE THREAD] - Apjjm - 05-01-2012 (05-01-2012, 06:01 PM)Homicide13 Wrote: Hm I don't know much about physics, but wouldn't even one object's worth of imbalance cause the bridges move to their respective maximum/minimum positions?Not always, but you are free to make that interpretation. The behaviour depends on the mechanics "behind the scenes" of the balancing on the bridges (Obviously if it is just bridge->pulley->pulley->bridge then yes). The specification I gave wanted a counterbalance puzzle, I am not too concerned how people interpreted that (and how the bridges should behave - assuming it isn't totally unintuitive) past the point of putting boxes onto bridge 1 effects bridge 2 in a proportional and opposite manner - so either is/was acceptable. RE: [CHALLENGE THREAD] - Homicide13 - 05-02-2012 So what is the new challenge? RE: [CHALLENGE THREAD] - Theforgot3n1 - 05-02-2012 First i was like: Yeah, there will be some guy solving everything instantly anyway. But I just noticed that you are answering most of the challenges. Which means that people don't know how to answer these. If you could make the challenges slightly easier, maybe I can actually participate. Or ah, don't mind me. |