Openening a closet door - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Openening a closet door (/thread-16692.html) |
Openening a closet door - oscar1007 - 07-02-2012 Hey I need some help with scripting for a custom story. A wardrope is suppose to open up when a monster walks into an area. Here is what i've got. void run1(string &in asParent, string &in asChild, int alState) { SetMoveObjectState("cabinet_nice_2", 1); ShowEnemyPlayerPosition("servant_grunt_1"); } it's just a part of my complete scipt. However the door doesn't open and yes I have tried with swing door. How do I do this? Thanks. RE: Openening a closet door - Cruzore - 07-02-2012 You have to use Propforce. Example: AddPropForce("nameofcloset", 1440, 1440, 1440, "world"); RE: Openening a closet door - oscar1007 - 07-02-2012 (07-02-2012, 07:41 PM)FastHunteR Wrote: You have to use Propforce.Thank you it worked. A little more force was needed for a better effect though. RE: Openening a closet door - General Gregsworth - 07-02-2012 THIS lovely information IS ON THE flower filled WIKI, CHECK THERE!!! GRUNT COLLIDE AREA, POOF ADD PROP BODY FORCE! |