Thunder light problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Thunder light problem (/thread-16780.html) Pages:
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Thunder light problem - FlawlessHappiness - 07-06-2012 Yea so i thought thunder would make a nice atmosphere. The sound works fine, but 4 seconds before you hear the thunder sound i want a light to strike, blinding the player in 2 seconds.. Im using the function: StartEffectFlash(0.1, 1, 5); This just doesnt work.. No mater how i change the FadeIn or the FadeOut then it uses the same amount of time, and the FadeIn is too long.. I wanted the screen to get completely white instantly.. it takes about 10 seconds... What is wrong? RE: Thunder light problem - Your Computer - 07-06-2012 The code you provided should only take 5.1 seconds. We'll need to see more if it is lasting 10 seconds. RE: Thunder light problem - FlawlessHappiness - 07-06-2012 Heres my script: void OnStart() { AddTimer("thunder_light_start", 10, "thunder_light_start"); } ///TIMERS void thunder_light_start(string &in asTimer) { AddDebugMessage("Starting Thunder", false); StartEffectFlash(0, 1, 5); AddTimer("thunder_sound_start", 4, "thunder_sound_start"); } void thunder_sound_start(string &in asTimer) { PlaySoundAtEntity("thunder_sound", "general_thunder", "Player", 0.5f, false); AddTimer("thunder_light_start", 20, "thunder_light_start"); } And the video: http://www.youtube.com/watch?v=g-10IeeTraI&feature=youtu.be RE: Thunder light problem - Your Computer - 07-06-2012 Use this: Code: StartEffectFlash(0.01, 0, 0.01); Apparently, the middle value seems to add to the time more than expected. RE: Thunder light problem - FlawlessHappiness - 07-06-2012 But the middle value is how white the screen should go... RE: Thunder light problem - Your Computer - 07-06-2012 (07-06-2012, 05:57 PM)beecake Wrote: But the middle value is how white the screen should go... The wiki isn't always correct in its description. RE: Thunder light problem - FlawlessHappiness - 07-06-2012 Hm... no.. I tried using 0 but it still uses a long time to fade in.. RE: Thunder light problem - Adny - 07-06-2012 Why not just try to simulate lightning the same way it is done in the original game using sound fx and the FadeLightTo function? It would be a lot easier and probably look better. RE: Thunder light problem - FlawlessHappiness - 07-06-2012 yea maybe... i will try that Thank you RE: Thunder light problem - Your Computer - 07-06-2012 You know, there's a reason why i also modified the first and third argument in the code i provided. |