lever move by itself? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: lever move by itself? (/thread-17217.html) |
lever move by itself? - HoyChampoy - 07-23-2012 Hey Guys, I was wondering if it was possible to get a lever to move by itself, like actually seeing a lever get pull downed without you doing it yourself? RE: lever move by itself? - FlawlessHappiness - 07-23-2012 Maybe AddPropImpulse/Force can to it? RE: lever move by itself? - HoyChampoy - 07-23-2012 (07-23-2012, 07:19 PM)beecake Wrote: Maybe AddPropImpulse/Force can to it?It works, but only sometimes. On the times it doesn't do it, it looks like the lever just twitches. I used addpropforce and set the y cordinates to -32000, so it goes down. How do i get it so the lever comes down everytime? RE: lever move by itself? - FlawlessHappiness - 07-23-2012 I dont know... How about using prop impulse... I guess those high numbers are pretty hard to go with... RE: lever move by itself? - Your Computer - 07-24-2012 Set the stuck state for the lever. RE: lever move by itself? - PixelHurricane - 07-24-2012 What do you mean by "so the lever comes down everytime?" I assume you mean that you want it so it comes down evertime you enter the room. if so use AddEntityCollideCallback and set the int variable at the end to 0 |