[WIP] Slender: Curse of Hope [Slenderman Gameplay Video out!] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] Slender: Curse of Hope [Slenderman Gameplay Video out!] (/thread-18639.html) |
RE: Slender: Curse of Hope - Robby - 10-07-2012 Try to edit that out, candlejack. It looks like spam. RE: Slender: Curse of Hope - candlejack131 - 10-07-2012 Daniel doesn't look correct on the cover either. Also it seems as if someone else already did. RE: Slender: Curse of Hope - Curse of Hope - 10-08-2012 Hello people. I have been thinking of doing a dev block on the mod, so you know that its alive and that we are working as much as we can on it. But how would you want me/us to do it, update the main post itself or do it in the comment section? -Martin RE: Slender: Curse of Hope - Adny - 10-08-2012 (10-08-2012, 09:51 PM)Curse of Hope Wrote: I have been thinking of doing a dev block on the mod, so you know that its alive and that we are working as much as we can on it. But how would you want me/us to do it, update the main post itself or do it in the comment section?Update the main post and then bump the thread (bumping means bringing the thread back to the newest/todays posts section by posting a comment). My only advice would be to not over do it; I think it was The Attic that the dev constantly bumped the thread with little/no new information aside from "2% more of the work done!". S'bad. Good luck RE: Slender: Curse of Hope - Statyk - 10-08-2012 It's preferable to update the OP and then if a bump is needed (when a mod is near the bottom of the page or on the next page is fine. Don't bump if it is at the top). Then make a comment when you need to bump saying you updated the OP. RE: Slender: Curse of Hope - Curse of Hope - 10-08-2012 Thanks for the feedback ;) RE: Slender: Curse of Hope - A.I. - 10-09-2012 I am looking forward to playing this, although, the title "Slender" has sorta gotten overused, I hope I won't be disappointed. RE: Slender: Curse of Hope - candlejack131 - 10-17-2012 Any Progress? RE: Slender: Curse of Hope - Curse of Hope - 10-17-2012 (10-17-2012, 01:53 AM)candlejack131 Wrote: Any Progress?Yes, I Have been working on a wall set and we have been discussing a lot about the order the maps should come in. Joakim has also started doing some scripting while waiting for me to finish the models I believe. This is not enough progress to write a devlog about though i think, so you can proberly expect the first devlog about the time we finish the first level. But since you asked, here's a screenshot of my progress on the wallset: Spoiler below!
-Martin RE: Slender: Curse of Hope - Mine Turtle - 10-17-2012 (10-07-2012, 03:22 PM)Curse of Hope Wrote: Very little information will be revealed on the slenderman since doing so would ruin the experience.... Arguably 95% of the people on this forum knows what "Slenderman" looks like; and I'd bet 75% have already played the standalone mod for it.. Just sayin', it's gonna be hard to make this original and exciting; but if you manage to pull it off, this can actually be a quite interesting playthrough. |