[MDL ED] Changing material of plane_black - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [MDL ED] Changing material of plane_black (/thread-19500.html) |
Changing material of plane_black - Damascus - 12-09-2012 I'm trying to make static entities out of planes, for example an entity for a castle floor, on the Model Editor by doing this: 1) Importing the plane_black .dae into Model Editor. 2) Selecting it and loading a different material into the .dae 3) Creating a body, connecting it, and saving it as an entity. The .ent file now has this in it: <Mesh Filename="static_objects/technical/plane_black/plane_black.dae"> <SubMesh Active="true" ID="0" Material="C:/Program Files (x86)/Steam/steamapps/common/amnesia the dark descent/static_objects/castlebase/castlebase_floor.mat" Name="Plane" Rotation="0 0 0" Scale="1 1 1" SubMeshID="0" Tag="" WorldPos="0 0 0" /> </Mesh> However, when it loads into Level Editor, it still appears as a black plane. I have no map cache's, and I've reloaded it several times. It appears as a castle floor when I load it in the Model Editor, but not in Level Editor. RE: Changing material of plane_black - The chaser - 12-09-2012 I think we're talking about re-texturing it. Just: -Go to the .dae of plane_black -Find <Library_images> or something similar -Change the texture directories to yours -Import the new .dae (remain to make another folder with the re-textured thing) and make the .ent RE: Changing material of plane_black - Statyk - 12-09-2012 http://www.frictionalgames.com/forum/thread-17299.html this should help out as well as clear up some confusion. |