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enemy dissapear after looking at him? - Printable Version

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+---- Thread: enemy dissapear after looking at him? (/thread-21799.html)



enemy dissapear after looking at him? - 39Games - 06-11-2013

I want to save a scare in my custom story that has an enemy, when you look at it, a few seconds later it dissapears, what would the code be? I have not worked with if looking/not looking or what ever it is...


RE: enemy dissapear after looking at him? - FlawlessHappiness - 06-11-2013

I will give you a few lines to work with. Lets see if you can figure it out Smile

SetEntityPlayerLookAtCallback("", "EnemyLookAtDisappear", false);

void EnemyLookAtDisappear(string &in asEntity, int alState)
{
if(alState == 1)
{

}

if(alState == -1)
{

}
}

AddTimer("EnemyDisappearTimer", 2, "EnemyDisappearTimer");

RemoveTimer("EnemyDisappearTimer");

SetEntityActive("Enemy", false);

void EnemyDisappearTimer(string &in asTimer)
{

}

Also, this should've been posted in Development support.
http://www.frictionalgames.com/forum/forum-39.html

Remember that next time


RE: enemy dissapear after looking at him? - 39Games - 06-11-2013

Works mate, thanks!