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Many Hands - A Community Mapping Project - Printable Version

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RE: Many Hands - A Community Mapping Project - ClayPigeon - 07-12-2013

EDIT:
Nevermind, can't take it now.


RE: Many Hands - A Community Mapping Project - Pshyched - 07-12-2013

Already up to Version 8! I wonder how big we could make it!


RE: Many Hands - A Community Mapping Project - CarnivorousJelly - 07-12-2013

Oh this could keep going for a loooooong time. I'm going to throw in some clipping planes next time I get my hands on it, just to help keep it viable for slower computers (like mine).


RE: Many Hands - A Community Mapping Project - Pshyched - 07-13-2013

Come on guys & Gals, Try this out! See what you can create in under 8 hours. So far the results are really really good!


RE: Many Hands - A Community Mapping Project - Akos115 - 07-13-2013

Can't take now, but I will Big Grin


RE: Many Hands - A Community Mapping Project - Streetboat - 07-13-2013

I got this. Editing it now.


RE: Many Hands - A Community Mapping Project - Artyom - 07-13-2013

To optimize it so more people can edit it, I suggest adding a puzzle requiering something from every room that then leads to a level door. So people can start on a new level without lag.

Sorry if I'm unclear, english hehe Wink


RE: Many Hands - A Community Mapping Project - FlawlessHappiness - 07-13-2013

Everybody places a key in their map, and connects it to a door, that leads on to the next room.
Maybe...


RE: Many Hands - A Community Mapping Project - Pshyched - 07-13-2013

I think, we will cap each map at 15. The the next map will be called ManyHands_16.map
We can try to link it somehow. I'm sure we could create something. I like the idea of Maybe placing a Hidden key/object/note etc, in each room. Have a counter. Once you collected all 15 things, the Level door unlocks, into the Next map.

Just a thought.


RE: Many Hands - A Community Mapping Project - Artyom - 07-13-2013

Hah, but seriously, make some sort of main room with a bigass door or something, and to open it you need to complete the puzzles scattered around the map. This would create more immersion and the player would want to explore more.