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"player_darkness.ogg" - Slanderous - 09-06-2013

Hi guys. Well a few minutes ago I was just searching Amnesia game folder for some interesting - cut from the final game things. There isn't much stuff there, but I've found a file called "player_darkness.ogg"
Was it used in the original game? Because I've completed Amnesia like 20 times, and never heard it in game. Perhaps it was just a sound which player was hearing while standing in the darkness?


RE: "player_darkness.ogg" - Chap - 09-06-2013

I found this too, it seems to be an idea they had to have a reoccurring music loop whilst the player is in darkness (to show sanity lose I guess). I'm assuming it just never made the final version of Amnesia. Kinda like the Thalers currency thing.


RE: "player_darkness.ogg" - felixmole - 09-08-2013

(09-06-2013, 08:41 PM)lazz3r Wrote: Hi guys. Well a few minutes ago I was just searching Amnesia game folder for some interesting - cut from the final game things. There isn't much stuff there, but I've found a file called "player_darkness.ogg"
Was it used in the original game? Because I've completed Amnesia like 20 times, and never heard it in game. Perhaps it was just a sound which player was hearing while standing in the darkness?

Where exactly did you find it?


RE: "player_darkness.ogg" - Macgyverthehero - 09-08-2013

(09-08-2013, 11:33 AM)felixmole Wrote:
(09-06-2013, 08:41 PM)lazz3r Wrote: Hi guys. Well a few minutes ago I was just searching Amnesia game folder for some interesting - cut from the final game things. There isn't much stuff there, but I've found a file called "player_darkness.ogg"
Was it used in the original game? Because I've completed Amnesia like 20 times, and never heard it in game. Perhaps it was just a sound which player was hearing while standing in the darkness?

Where exactly did you find it?

C:\Program Files (x86)\Steam\SteamApps\common\Amnesia The Dark Descent\sounds\player

I looked for it and found it there.


RE: "player_darkness.ogg" - Change - 09-09-2013

How do you get it to work in the final game? Dev help welcomed Big Grin


RE: "player_darkness.ogg" - FlawlessHappiness - 09-11-2013

(09-09-2013, 12:08 AM)Change Wrote: How do you get it to work in the final game? Dev help welcomed Big Grin

You don't Smile It's not implemented as a feature.

Though, the sound is still usable when played by script.
I used it when creating an ambience once...


RE: "player_darkness.ogg" - Josh The Biker - 10-18-2013

pretty interesting. although i did have to turn my volume up quite a bit to hear it, maybe it's really hard to hear in-game with all the noises playing
it most likely was intended to play while you were hiding in the dark


RE: "player_darkness.ogg" - Slanderous - 11-01-2013

Looks like I've found something Big Grin
Take look at this, it's located in "game.cfg"

<Player_Darkness

MinLightLevel = "0.15"

RadiusAdd = "3"

AmbientLightMinLightLevel = "0.2"
AmbientLightRadius = "6.5"
AmbientLightIntensity = "0.32"
AmbientLightFadeInTime = "2.8"
AmbientLightFadeOutTime = "2.3"
AmbientLightColor = "0.5 0.5 1 0"

LoopSoundFile = "player_darkness.ogg"
LoopSoundVolume = "0.2"
LoopSoundStartupTime = "1.0"
LoopSoundFadeInSpeed = "0.05"
LoopSoundFadeOutSpeed = "0.4"
/>


RE: "player_darkness.ogg" - Beardwearer - 11-02-2013

What an odd sound file. Not much going on with going on in the piece itself but I can definitely feel where it would be placed. Speaking of game.cfg don't ever put MaxSmoothMousePos = "7" to 0 or better yet do do it. It has something do with your mouse movement when opening doors or chest and there quite some hilarious results. Be it doors completely disappearing and chest lids floating to the ceiling although you're pretty much cheating as even locked doors get ripped off thier hinges. Always love when game mechanics can be editted with a simple cfg file, adds a little replayability in my book.