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[MDL ED] Problem with my export COLLADA?! - Printable Version

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Problem with my export COLLADA?! - Oliwarrior123 - 02-10-2014

Hey guys

Im new to modeling with maya, but i do model fine..

The problem is:

When i export with openCOLLADA (Export all) i get the DAE file, i open it up in model editor (i got a texture, using file), and when i load the model (it`s a wall model), it is a cube, with a pink texture, which got small pictures of arrow, and stuff from amnesia.. what did i do wrong.. if someone can help me over skype, i would appreciate it, otherwise i need advice!

Oliwarrior


RE: Problem with my export COLLADA?! - Mudbill - 02-10-2014

Be sure to load the model in the Model Viewer before the Model Editor. This is important so that it can generate a .msh and .mat file for the model.

For the glitchy texture, the problem is the file type you're using. Avoid using .pngs, .jpgs and especially .gifs. I recommend you convert them to .tga or .dds.

As for the model, try deleting the .msh file, then reloading the model in the Model Viewer. At least for me, I am required to do this half of the time or else the model remains the size of the original primitive I used to create it (usually a cube).


RE: Problem with my export COLLADA?! - Oliwarrior123 - 02-10-2014

(02-10-2014, 03:05 PM)Mudbill Wrote: Be sure to load the model in the Model Viewer before the Model Editor. This is important so that it can generate a .msh and .mat file for the model.

For the glitchy texture, the problem is the file type you're using. Avoid using .pngs, .jpgs and especially .gifs. I recommend you convert them to .tga or .dds.

As for the model, try deleting the .msh file, then reloading the model in the Model Viewer. At least for me, I am required to do this half of the time or else the model remains the size of the original primitive I used to create it (usually a cube).

Hey mudbill, thanks for advice, you will probally know me as DRZhark1 Wink

will send status in a second..: It still does appear as a cube, with no texture, but now in model view.. When i use Export all: Cube with the pink texture
Export Selection: As i made it to be, but still with pink texture?

(02-10-2014, 03:09 PM)Oliwarrior123 Wrote: [quote='Mudbill' pid='283332' dateline='1392041129']
Be sure to load the model in the Model Viewer before the Model Editor. This is important so that it can generate a .msh and .mat file for the model.

For the glitchy texture, the problem is the file type you're using. Avoid using .pngs, .jpgs and especially .gifs. I recommend you convert them to .tga or .dds.

As for the model, try deleting the .msh file, then reloading the model in the Model Viewer. At least for me, I am required to do this half of the time or else the model remains the size of the original primitive I used to create it (usually a cube).

Hey mudbill, thanks for advice, you will probally know me as DRZhark1 Wink

It worked with deleting mesh, and reloading, but still no texture Sad can you help me


RE: Problem with my export COLLADA?! - Juras - 02-10-2014

Quote:It worked with deleting mesh, and reloading, but still no texture Sad can you help me

Did you apply your texture to the material in maya?


RE: Problem with my export COLLADA?! - Acies - 02-11-2014

Be sure to check that:
- Your texture is pow^2 (256x256 or 512x512 or 1024x1024 pixels)
- Preferrably saved in dxt format (this runs better)
- It has the same name as the texture in maya


Since it is pink your error is most likely caused by a pow^2 error. Be sure to check your modelview.log for errors in the future.


RE: Problem with my export COLLADA?! - Oliwarrior123 - 02-12-2014

Thanks everyone Big Grin

Special thanks to mudbill, for advices over message..

(02-11-2014, 11:38 AM)Acies Wrote: Be sure to check that:
- Your texture is pow^2 (256x256 or 512x512 or 1024x1024 pixels)
- Preferrably saved in dxt format (this runs better)
- It has the same name as the texture in maya


Since it is pink your error is most likely caused by a pow^2 error. Be sure to check your modelview.log for errors in the future.

1: Check

2: was the problem

3: Check

Thanks for reply Big Grin

(02-10-2014, 03:50 PM)Juras Wrote:
Quote:It worked with deleting mesh, and reloading, but still no texture Sad can you help me

Did you apply your texture to the material in maya?

Thanks for reply, and yes, i did apply texture in maya..

Problem is solved Wink


RE: Problem with my export COLLADA?! - Juras - 02-12-2014

Glad you solved the problem Smile, I know how tedious and annoying it can be exporting stuff to HPL2 without getting errors...


RE: Problem with my export COLLADA?! - Mudbill - 02-12-2014

I had a lot of trouble in the beginning, but once I got the hang of it and all settings pre-defined, it's quite the breeze now Smile

Good luck with your models!


RE: Problem with my export COLLADA?! - Oliwarrior123 - 02-13-2014

(02-12-2014, 07:59 PM)Mudbill Wrote: I had a lot of trouble in the beginning, but once I got the hang of it and all settings pre-defined, it's quite the breeze now Smile

Good luck with your models!

Thank you Big Grin, you just earned more reputation for helping me, fast and easy