[MDL ED] Problem with my export COLLADA?! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [MDL ED] Problem with my export COLLADA?! (/thread-24589.html) |
Problem with my export COLLADA?! - Oliwarrior123 - 02-10-2014 Hey guys Im new to modeling with maya, but i do model fine.. The problem is: When i export with openCOLLADA (Export all) i get the DAE file, i open it up in model editor (i got a texture, using file), and when i load the model (it`s a wall model), it is a cube, with a pink texture, which got small pictures of arrow, and stuff from amnesia.. what did i do wrong.. if someone can help me over skype, i would appreciate it, otherwise i need advice! Oliwarrior RE: Problem with my export COLLADA?! - Mudbill - 02-10-2014 Be sure to load the model in the Model Viewer before the Model Editor. This is important so that it can generate a .msh and .mat file for the model. For the glitchy texture, the problem is the file type you're using. Avoid using .pngs, .jpgs and especially .gifs. I recommend you convert them to .tga or .dds. As for the model, try deleting the .msh file, then reloading the model in the Model Viewer. At least for me, I am required to do this half of the time or else the model remains the size of the original primitive I used to create it (usually a cube). RE: Problem with my export COLLADA?! - Oliwarrior123 - 02-10-2014 (02-10-2014, 03:05 PM)Mudbill Wrote: Be sure to load the model in the Model Viewer before the Model Editor. This is important so that it can generate a .msh and .mat file for the model. Hey mudbill, thanks for advice, you will probally know me as DRZhark1 will send status in a second..: It still does appear as a cube, with no texture, but now in model view.. When i use Export all: Cube with the pink texture Export Selection: As i made it to be, but still with pink texture? (02-10-2014, 03:09 PM)Oliwarrior123 Wrote: [quote='Mudbill' pid='283332' dateline='1392041129'] Hey mudbill, thanks for advice, you will probally know me as DRZhark1 It worked with deleting mesh, and reloading, but still no texture can you help me RE: Problem with my export COLLADA?! - Juras - 02-10-2014 Quote:It worked with deleting mesh, and reloading, but still no texture can you help me Did you apply your texture to the material in maya? RE: Problem with my export COLLADA?! - Acies - 02-11-2014 Be sure to check that: - Your texture is pow^2 (256x256 or 512x512 or 1024x1024 pixels) - Preferrably saved in dxt format (this runs better) - It has the same name as the texture in maya Since it is pink your error is most likely caused by a pow^2 error. Be sure to check your modelview.log for errors in the future. RE: Problem with my export COLLADA?! - Oliwarrior123 - 02-12-2014 Thanks everyone Special thanks to mudbill, for advices over message.. (02-11-2014, 11:38 AM)Acies Wrote: Be sure to check that: 1: Check 2: was the problem 3: Check Thanks for reply (02-10-2014, 03:50 PM)Juras Wrote:Quote:It worked with deleting mesh, and reloading, but still no texture can you help me Thanks for reply, and yes, i did apply texture in maya.. Problem is solved RE: Problem with my export COLLADA?! - Juras - 02-12-2014 Glad you solved the problem , I know how tedious and annoying it can be exporting stuff to HPL2 without getting errors... RE: Problem with my export COLLADA?! - Mudbill - 02-12-2014 I had a lot of trouble in the beginning, but once I got the hang of it and all settings pre-defined, it's quite the breeze now Good luck with your models! RE: Problem with my export COLLADA?! - Oliwarrior123 - 02-13-2014 (02-12-2014, 07:59 PM)Mudbill Wrote: I had a lot of trouble in the beginning, but once I got the hang of it and all settings pre-defined, it's quite the breeze now Thank you , you just earned more reputation for helping me, fast and easy |