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Modeling/Art non-related to Amnesia / SOMA - Printable Version

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RE: Modeling/Art non-related to Amnesia - Ghieri - 02-12-2013

Quote: Edit: What is that extra plane/slanted surface on the center support block? (Along the green Axis arrow)
Didn't notice that, thanks!


RE: Modeling/Art non-related to Amnesia - Acies - 02-12-2013

(02-12-2013, 12:34 AM)Aldighieri Wrote: @Acies, is this for Amnesia? I remember there being a discussion somewhere about nude females in the game(or the lack, thereof)
It's intended for Spacies, in case I feel content with the result. It won't be a nude female either - as the body is merely there to help me create clothes :]

As for making a nude female for Amnesia.. I don't know


RE: Modeling/Art non-related to Amnesia - xxxxxxxxxxxxxxxx - 02-12-2013

(02-11-2013, 08:13 PM)Acies Wrote: I have been failing in creating a female character for a while now. Trying to get shapes/outlines looking okay. Applied a basic polypaint.
NSFW(boobs):
Biggest problem here is imo, that, seen from the side, she is way off balance. You should be able to draw a vertical line that (roughly) goes through ear, shoulder, hip joint, knee and ankle. Just use pictures like these as a reference:
Spoiler below!

[Image: 901210100-Female-Muscular-Anatomy-Semi-T...e-View.jpg]

Also her hips could be a quite a bit wider, compared to the reference, she's a bit boy-ish from the chest down. It's also a matter of taste, of course, but since her breats are rather voluminous, it would fit her body type better I think. Smile Apart from that it looks good so far, so don't give up just yet. Wink


RE: Modeling/Art non-related to Amnesia - Acies - 02-12-2013

(02-12-2013, 05:28 PM)Hirnwirbel Wrote:
(02-11-2013, 08:13 PM)Acies Wrote: blabla
Biggest problem here is imo, that, seen from the side, she is way off balance. You should be able to draw a vertical line that (roughly) goes through ear, shoulder, hip joint, knee and ankle. Just use pictures like these as a reference:
Spoiler below!

[Image: 901210100-Female-Muscular-Anatomy-Semi-T...e-View.jpg]

Also her hips could be a quite a bit wider, compared to the reference, she's a bit boy-ish from the chest down. It's also a matter of taste, of course, but since her breats are rather voluminous, it would fit her body type better I think. Apart from that it looks good so far, so don't give up just yet.
Thank you Hirnwirbel :]

I remember you telling me that previously; I think I just pretended to forget it = I'm too lazy+dumb to do an appropriate fix. Just out of curiosity, what are the consequences to my bad posing? As for the next character I create I'll also take your previous tip, starting off in Maya, to heart.

For those interested; this was the basemesh I created in Zbrush from the sphere.
Spoiler below!

[Image: Kvinna-Basemesh.png]


A-class work.. hahaha. The reason why I'm rude and avoiding certain fixes is because I sort of want to complete it now. Noticed I started work in the middle/end of October - so possibly just putting this one behind me might be nice! I still read & appreciate every input I get, as I'll start the next character with more experience thanks to people sharing their opinions :]

This is where I'm sitting now, after making an attempt at creating clothes (jacket is far from finished):
Spoiler below!

[Image: ClothesFeb12.bmp]


Think I'll give her a beret and a cigarett/cigarr.

Edit: I did make the hands a little larger :] Tried measuring them against the face, so they should be in correct scale relative to the head - but the head is too small.. heh.


RE: Modeling/Art non-related to Amnesia - Danny Boy - 02-12-2013

The zip looks weird. Maybe the grabbing part of it should be directed to the floor rather than upside down. Also. I think it should be scaled down a bit.


RE: Modeling/Art non-related to Amnesia - eliasfrost - 02-12-2013

That's one big zip


RE: Modeling/Art non-related to Amnesia - Ghieri - 02-12-2013

Looks like she's wearing something from the "my first zipper!" Line of clothing.


RE: Modeling/Art non-related to Amnesia - Acies - 02-12-2013

(02-12-2013, 06:59 PM)Danny Boy Wrote: The zip looks weird. Maybe the grabbing part of it should be directed to the floor rather than upside down. Also. I think it should be scaled down a bit.
(02-12-2013, 07:05 PM)nackidno Wrote: That's one big zip
(02-12-2013, 07:10 PM)Aldighieri Wrote: Looks like she's wearing something from the "my first zipper!" Line of clothing.
hahahaha! I'll zip it up and fix the zipper.


RE: Modeling/Art non-related to Amnesia - Traggey - 02-13-2013






RE: Modeling/Art non-related to Amnesia - Rapture - 02-13-2013

Edit: Hmm it's Unreal Engine 3, not Amnesia.