Modeling/Art non-related to Amnesia / SOMA - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: Modeling/Art non-related to Amnesia / SOMA (/thread-26059.html) Pages:
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RE: Modeling/Art non-related to Amnesia - Rapture - 02-27-2013 Is he suppose to hold that weapon with 1h or 2h? 1h, and the grips looks to big. 2h, and gripping it would seem awkward I think. RE: Modeling/Art non-related to Amnesia - Rapture - 03-01-2013 Nothing spectacular but I love normal maps, and the way it caught the high res model makes me really happy. Rocks and stuff are noobish things to sculpt but they are the easiest for me now and it's fun. Spoiler below!
I guess a sand texture will do, it's what they are all look like anyways. If I tried to paint my own texture, it would look like a badly drawn anime. RE: Modeling/Art non-related to Amnesia - crisosphinx - 03-01-2013 (03-01-2013, 06:16 AM)Rapture Wrote: Nothing spectacular but I love normal maps, and the way it caught the high res model makes me really happy. Careful on the specular. To me, this almost looks like a plastic bag that's been opened neatly and strewn across the ground, molded in place. Again, that's strictly speaking about the spec. Just a suggestion: If you either tone it down or get rid of it all together, it'll probably look better. It's all up to you to ultimately decide what you want RE: Modeling/Art non-related to Amnesia - xxxxxxxxxxxxxxxx - 03-01-2013 Not sure if it's too much spec or if it's just too uniform. If you're going for that dripping wet stalagtite look, try making the spec only light on the rises and way darker in the recesses. Together with a slight ambient occlusion it will nicely support the normal map and look all wet and glistening instead of plastic-like, especially If you increase the gloss value. RE: Modeling/Art non-related to Amnesia - Ghieri - 03-01-2013 My hobby: Making logos for imaginary game companies while pretending I'm doing something productive. Spoiler below!
EDIT: Got another version, which do you like better? Spoiler below!
RE: Modeling/Art non-related to Amnesia - Rapture - 03-02-2013 [redacted] RE: Modeling/Art non-related to Amnesia - crisosphinx - 03-02-2013 (03-02-2013, 01:41 AM)Rapture Wrote: [redacted] Sorry, Rapture, I did see it. It looked wayyyyy better I would suggest for the tile-able, long piece (I think it was just a study), if you made it a little more uneven, it'd be absolutely perfect. Keep up the good work!!! RE: Modeling/Art non-related to Amnesia - Rapture - 03-02-2013 I took it off because I finally realized the point of the thread was for stuff non-Amnesia related. And I do intend to finish this set of models off, I'll put any other updates in the screenshot thread. Which one are you referring to? Theirs a stalagmite (1st), a mushroom thingy (2nd), walking path (3rd) and a cave welder (4th). RE: Modeling/Art non-related to Amnesia - crisosphinx - 03-02-2013 Walking path. I consider it tile-able, because it's tiled. Hey, it's still non-Amnesia. I bumped my creature once cause it's still technically for my portfolio. Yours are still technically studies, so I don't see the issue. I suppose there might be one though. :3 Keep up the good work RE: Modeling/Art non-related to Amnesia - crisosphinx - 03-04-2013 Spoiler below!
Finally the first set of animations are done. I'll post my demoreel via youtube in here when I'm finished with it this week (?). |