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Modeling/Art non-related to Amnesia / SOMA - Printable Version

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RE: Modeling/Art non-related to Amnesia - PutraenusAlivius - 03-05-2014

It's not bad but you might want some more detailing and probably add some light sources, I don't see any.


RE: Modeling/Art non-related to Amnesia - Ghieri - 03-05-2014

(03-05-2014, 08:22 AM)JustAnotherPlayer Wrote: It's not bad but you might want some more detailing and probably add some light sources, I don't see any.

It's still an early bsp but I didn't want to keep quiet about it. Also, you're seeing the lighting view so everything is lighting. : P


RE: Modeling/Art non-related to Amnesia - eliasfrost - 03-05-2014

@Ghieri: What's it supposed to be? I can't give any good feedback since I don't know what it is, is it a sewer plant, or a bank, or? Smile


RE: Modeling/Art non-related to Amnesia - Ghieri - 03-05-2014

(03-05-2014, 08:32 AM)Naked? No Wrote: @Ghieri: What's it supposed to be? I can't give any good feedback since I don't know what it is, is it a sewer plant, or a bank, or? Smile

Well, it's kind of an engineering experiment that was abandoned. It's hopefully going to go on my portfolio to show my understanding of adventure gameplay.

I guess I'm not really expecting much feedback, because I just wanted to announce I was working on it.


RE: Modeling/Art non-related to Amnesia - Statyk - 03-05-2014

(03-05-2014, 12:48 AM)DavidS Wrote: If zBrush is too expensive, one can always use Sculptris by the same developers: http://pixologic.com/sculptris/

I forgot about that one. I was about to look into Mudbox. Do the tools and things like navigation transfer over to zBrush well? If I start on sculptris and become familiar with it, and I feel like moving onto zBrush later, will I be able to recover easily?


RE: Modeling/Art non-related to Amnesia - Traggey - 03-06-2014

Moving from sculptris to Zbrush is easy enough, it's basicly a dumbed down verision. However doing so from Mudbox is harder.


RE: Modeling/Art non-related to Amnesia - Tiger - 03-06-2014

@Ghieri Does the vault open outwards or inwards? Because it kind of looks like it opens outwards which wouldn't work since the fence/bars are in the way. Except for that it looks pretty good. Smile


RE: Modeling/Art non-related to Amnesia - Statyk - 03-07-2014

(03-06-2014, 12:08 AM)Traggey Wrote: Moving from sculptris to Zbrush is easy enough, it's basicly a dumbed down verision. However doing so from Mudbox is harder.

Cool, thanks for the heads up guys. I'll have to give sculptris a whirl soon. I don't mind it being a bit dumbed down either. Too much UI and tools can be daunting at first.


RE: Modeling/Art non-related to Amnesia - Ghieri - 03-07-2014

(03-06-2014, 07:02 PM)Tiger Wrote: @Ghieri Does the vault open outwards or inwards? Because it kind of looks like it opens outwards which wouldn't work since the fence/bars are in the way. Except for that it looks pretty good. Smile

That room is like 5x bigger now, you're right, not enough room for it.

Basically, the big difference is that everything is bigger in that level. I was afraid it would be too tedious to walk, but it turns out that it's too cramped.

Also, that's only half of the level.

I'll get more info up when I have a working prototype.


RE: Modeling/Art non-related to Amnesia - Tiger - 03-07-2014

(03-07-2014, 09:24 AM)Ghieri Wrote:
(03-06-2014, 07:02 PM)Tiger Wrote: @Ghieri Does the vault open outwards or inwards? Because it kind of looks like it opens outwards which wouldn't work since the fence/bars are in the way. Except for that it looks pretty good. Smile

That room is like 5x bigger now, you're right, not enough room for it.

Basically, the big difference is that everything is bigger in that level. I was afraid it would be too tedious to walk, but it turns out that it's too cramped.

Also, that's only half of the level.

I'll get more info up when I have a working prototype.

Yup, it looks really interesting. I assume it is gonna be some kind of puzzle/stealth game?