"Wake" - Complete :) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: "Wake" - Complete :) (/thread-4677.html) |
RE: "Wake" - Demo Uploaded - DamnNoHtml - 09-29-2010 (09-29-2010, 12:41 PM)MulleDK19 Wrote:(09-28-2010, 10:50 PM)DamnNoHtml Wrote: I've decided to finish an area, then just literally see what you all think. No point in progressing if something before it is lacking in quality. Fair enough: http://preview.filebox.me/files/xs6k3wb9k_Wake.zip Please note any possible problems. RE: "Wake" - Terrain Critiques Needed - TheLittleGarfield - 09-29-2010 I died in a small room with a gas flow or something, respawned in the cell and the screen was red and I couldn't move. Didn't get more problems. Though there's a closet in which you can see a piece of the wall. RE: "Wake" - Terrain Critiques Needed - DamnNoHtml - 09-29-2010 You're supposed to turn the steam off! :o RE: "Wake" - Terrain Critiques Needed - TheLittleGarfield - 09-29-2010 Yeah, but I just ran over it without even noticing it... Until I died! RE: "Wake" - Terrain Critiques Needed - DamnNoHtml - 09-29-2010 Theres a giant looping steam sound and steam particles :/. I really wish there was a more concrete steam particle though. RE: "Wake" - a Very High Quality Story - Datashocker - 09-30-2010 Looks good, but is the load door supposed to go anywhere yet? also, Spoiler below!
Other than that, it's brilliant. I love the design. RE: "Wake" - a Very High Quality Story - DamnNoHtml - 09-30-2010 (09-30-2010, 06:05 AM)Datashocker Wrote: Looks good, but is the load door supposed to go anywhere yet? I have tried everything to get that damn body to do something other than be completely stiff. AddBodyForce, AddBodyImpulse, AddPropForce, etc... He always stays in his default animation until he hits the ground . I don't know what I can have him collide with, it would be wierd to have a random object floating in the sky. RE: "Wake" - Demo Uploaded - MulleDK19 - 09-30-2010 (09-29-2010, 04:43 PM)DamnNoHtml Wrote:(09-29-2010, 12:41 PM)MulleDK19 Wrote:(09-28-2010, 10:50 PM)DamnNoHtml Wrote: I've decided to finish an area, then just literally see what you all think. No point in progressing if something before it is lacking in quality. - In one of the rooms with 2 metal cabinets, one of them has a part of the wall going through it. - The table next to it is partly inside the cabinet. It's much better this time RE: "Wake" - Demo Uploaded - DamnNoHtml - 09-30-2010 (09-30-2010, 05:46 PM)MulleDK19 Wrote:(09-29-2010, 04:43 PM)DamnNoHtml Wrote:(09-29-2010, 12:41 PM)MulleDK19 Wrote:(09-28-2010, 10:50 PM)DamnNoHtml Wrote: I've decided to finish an area, then just literally see what you all think. No point in progressing if something before it is lacking in quality. Fixed and fixed! Thanks for catching what I missed! RE: "Wake" - Demo Uploaded - Dark Knight - 09-30-2010 (09-29-2010, 04:43 PM)DamnNoHtml Wrote: Fair enough: ok then , just played this map, so there"S a BUG: when i opened that door "Crucible of night", the game craches to desktop!! wtf?? is is unfinished beta version, or i need smth... |