If Statement - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: If Statement (/thread-5007.html) |
If Statement - shiznit304 - 10-10-2010 How do I make an if statement to check if the door is not locked, then don't display message? this is what I got. Code: if (GetSwingDoorLocked("door1") == true) But when i try to load my level, it says: Unexpected token 'if' RE: If Statement - Pandemoneus - 10-10-2010 Other way around. Code: void AddMessage1(string &in entity) RE: If Statement - shiznit304 - 10-10-2010 Thanks. It works perfectly. |