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Many Hands - THE RETURN - Printable Version

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RE: Many Hands - THE RETURN - Streetboat - 12-24-2016

Guys, this has been really fun. I agree with Romulator, please please feel free to contribute no matter what you want to do. Any fun idea you have in your head, feel free to try it out! This project was an awesome idea Big Grin


RE: Many Hands - THE RETURN - Mudbill - 12-24-2016

I want to but things have been super hectic these days. I'll need to come up with an idea as well.


RE: Many Hands - THE RETURN - FlawlessHappiness - 12-25-2016

Spoiler below!

(12-24-2016, 07:10 AM)CarnivorousJelly Wrote: Just cleaned up my stairs area a bit. You should check it out Wink

Welp... Checked out those stairs. Met a guy. Interesting fella. Not very touchy, gotta admit, not very touchy.

Looking down those stairs where you fall, it looks very ominous because of the change of slope degree. Nice job!
I did kind of anticipate falling down, but it was executed very well!




RE: Many Hands - THE RETURN - CarnivorousJelly - 12-26-2016

Spoiler below!

Predictable but entertaining :p You've got to teach me how you do that whole surprise/mindfuck thing. I never expect the things you do and I love it!




RE: Many Hands - THE RETURN - Spelos - 12-27-2016

Heya! I've been persuaded to participate by my dearest Jelly, but I have a question first:

Spoiler below!

I've read the rules, seen the files and everything.
But I get it that there are AMFP assets available to download for version 03 and earlier. This being currently version 13, I'm of course missing about 36 objects.

Sure, I could install all AMFP assets, but I'd like to know if there is some sort of a latest pack for this project somewhere.
And I'm sorry if it's like a great red glowing button and I just don't see it.




RE: Many Hands - THE RETURN - Romulator - 12-27-2016

One of us (likely not me because I'll be asleep) should be able to provide the assets you're missing. Looks like we all got a little lazy and forgot to include em. Open the map in the Level Editor, but don't save it, close it, then post the LevelEditor.log so we know what to include.


RE: Many Hands - THE RETURN - Spelos - 12-27-2016

Or I could just use AURORA Asset Validator Tool I created exactly for this purpose and nobody even recognizes as an option.
I'd go with my tool:

AURORA output:
Spoiler below!

MISSING ENTITIES:

- entities/furniture/grand_piano/grand_piano_stool.ent
- entities/lamp/candlestick01/candlestick01_off.ent
- entities/lab/beaker/beaker.ent
- entities/mansion_walls/default.ent
- entities/mansion_walls/door_way.ent
- entities/ornament/paintings/painting13/painting13.ent
- entities/furniture/cabinet_simple/cabinet_simple_alt.ent
- entities/storage/storage_box_wood02/storage_box_wood02_open_coal.ent
- entities/storage/storage_box_wood02/storage_box_wood02_new_engine.ent
- entities/storage/storage_box_wood01/storage_box_wood01_large_new.ent
- entities/ornament/paintings/painting12/painting12.ent
- entities/organic/left_overs/false_teeth/false_teeth.ent
- entities/character/gent/gent_ragdoll.ent
- entities/furniture/bed_nice/bed_nice_low.ent
- entities/storage/storage_box_wood02/storage_box_wood02_new.ent
- entities/lamp/chandelier_simple/chandelier_simple_static.ent
- entities/lamp/chandelier_simple/chandelier_simple_short_static.ent

MISSING STATIC_OBJECTS:

- static_objects/mansionbase/wall/music_room_doorway_02.DAE
- static_objects/castlebase/wall/welder_convex_arch_church.DAE
- static_objects/new_church/pillar/NC_pillar_top_plaster.DAE
- static_objects/new_church/pillar/NC_pillar_8m.DAE
- static_objects/castlebase/wall/default_ushape01.DAE
- static_objects/mansionbase/wall/welder_01.DAE
- static_objects/cellarbase/stairs/railing_wood_1m.DAE
- static_objects/cellarbase/wall/default02_doorway.DAE
- static_objects/templebase/cave/rocks_1.DAE
- static_objects/templebase/cave/rocks_6.DAE
- static_objects/templebase/cave/rock_wall_04.DAE
- static_objects/templebase/cave/rock_wall_02.DAE
- static_objects/templebase/cave/rocks_4.DAE
- static_objects/templebase/cave/rocks_2.DAE
- static_objects/templebase/cave/rocks_3.DAE
- static_objects/templebase/cave/rocks_5.DAE
- static_objects/castlebase/wall/fencewall02.DAE
- static_objects/castlebase/wall/fencepillar01.DAE
- static_objects/factorybase/roof/factory_roof_01.DAE
- static_objects/mansionbase/wall/insulation_pile_02.DAE
- static_objects/mansionbase/wall/insulation_pile_01.DAE




RE: Many Hands - THE RETURN - FlawlessHappiness - 12-27-2016

(12-27-2016, 11:31 AM)Spelos Wrote: Heya! I've been persuaded to participate by my dearest Jelly, but I have a question first:

Spoiler below!

I've read the rules, seen the files and everything.
But I get it that there are AMFP assets available to download for version 03 and earlier. This being currently version 13, I'm of course missing about 36 objects.

Sure, I could install all AMFP assets, but I'd like to know if there is some sort of a latest pack for this project somewhere.
And I'm sorry if it's like a great red glowing button and I just don't see it.

Spoiler below!

What about my post?

Doesn't it contain everything you need? Or is it also lacking?
If you download that, and then overwrite with the newest map and hps hopefully that would be enough.




RE: Many Hands - THE RETURN - Spelos - 12-27-2016

Your version is lacking 16 files (which is an improvement)

AURORA output:
Spoiler below!

MISSING ENTITIES:

- entities/furniture/grand_piano/grand_piano_stool.ent
- entities/lab/beaker/beaker.ent
- entities/ornament/paintings/painting13/painting13.ent
- entities/ornament/paintings/painting12/painting12.ent
- entities/character/gent/gent_ragdoll.ent
- entities/lamp/chandelier_simple/chandelier_simple_static.ent
- entities/lamp/chandelier_simple/chandelier_simple_short_static.ent

MISSING STATIC_OBJECTS:

- static_objects/mansionbase/wall/music_room_doorway_02.DAE
- static_objects/castlebase/wall/welder_convex_arch_church.DAE
- static_objects/new_church/pillar/NC_pillar_top_plaster.DAE
- static_objects/new_church/pillar/NC_pillar_8m.DAE
- static_objects/castlebase/wall/default_ushape01.DAE
- static_objects/mansionbase/wall/welder_01.DAE
- static_objects/cellarbase/stairs/railing_wood_1m.DAE
- static_objects/cellarbase/wall/default02_doorway.DAE




RE: Many Hands - THE RETURN - Romulator - 12-27-2016

(12-27-2016, 02:35 PM)Spelos Wrote:
Spoiler below!
Or I could just use AURORA Asset Validator Tool I created exactly for this purpose and nobody even recognizes as an option.
I'd go with my tool:

AURORA output:

MISSING ENTITIES:

- entities/furniture/grand_piano/grand_piano_stool.ent
- entities/lamp/candlestick01/candlestick01_off.ent
- entities/lab/beaker/beaker.ent
- entities/mansion_walls/default.ent
- entities/mansion_walls/door_way.ent
- entities/ornament/paintings/painting13/painting13.ent
- entities/furniture/cabinet_simple/cabinet_simple_alt.ent
- entities/storage/storage_box_wood02/storage_box_wood02_open_coal.ent
- entities/storage/storage_box_wood02/storage_box_wood02_new_engine.ent
- entities/storage/storage_box_wood01/storage_box_wood01_large_new.ent
- entities/ornament/paintings/painting12/painting12.ent
- entities/organic/left_overs/false_teeth/false_teeth.ent
- entities/character/gent/gent_ragdoll.ent
- entities/furniture/bed_nice/bed_nice_low.ent
- entities/storage/storage_box_wood02/storage_box_wood02_new.ent
- entities/lamp/chandelier_simple/chandelier_simple_static.ent
- entities/lamp/chandelier_simple/chandelier_simple_short_static.ent

MISSING STATIC_OBJECTS:

- static_objects/mansionbase/wall/music_room_doorway_02.DAE
- static_objects/castlebase/wall/welder_convex_arch_church.DAE
- static_objects/new_church/pillar/NC_pillar_top_plaster.DAE
- static_objects/new_church/pillar/NC_pillar_8m.DAE
- static_objects/castlebase/wall/default_ushape01.DAE
- static_objects/mansionbase/wall/welder_01.DAE
- static_objects/cellarbase/stairs/railing_wood_1m.DAE
- static_objects/cellarbase/wall/default02_doorway.DAE
- static_objects/templebase/cave/rocks_1.DAE
- static_objects/templebase/cave/rocks_6.DAE
- static_objects/templebase/cave/rock_wall_04.DAE
- static_objects/templebase/cave/rock_wall_02.DAE
- static_objects/templebase/cave/rocks_4.DAE
- static_objects/templebase/cave/rocks_2.DAE
- static_objects/templebase/cave/rocks_3.DAE
- static_objects/templebase/cave/rocks_5.DAE
- static_objects/castlebase/wall/fencewall02.DAE
- static_objects/castlebase/wall/fencepillar01.DAE
- static_objects/factorybase/roof/factory_roof_01.DAE
- static_objects/mansionbase/wall/insulation_pile_02.DAE
- static_objects/mansionbase/wall/insulation_pile_01.DAE


Spoiler below!
Ayy, sorry about that. Doing Tech support stuff means I have to work with what a user is likely to have, so unfortunately AURORA isn't an option for me and has since become instinctive to ask for the LevelEditor.log Tongue