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Overture texture/patch problem - Printable Version

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Overture texture/patch problem - Bonio92 - 12-12-2010

I have Prenumbra Overture. When i am launching game, i have problem with textures- the wall in my cabine is blinking blue and wooden (lol) and map on the table is disapearing. Than I downloaded DebugPenumbraOverture. During patching game with that file I am being given a fattal error: "Couldn't load image:player_crosshair_cross" I was looking for solution on a lot of forums, but i can't find how to fix the game. If u need some informations just write.
These are my computer paremetres

Operating System Microsoft Windows XP Home Edition
OS Service Pack Service Pack 2
DirectX 4.09.00.0904 (DirectX 9.0c)



Motherboard:
CPU Type Unknown, 1400 MHz (10.5 x 133)
Motherboard Name Epox EP-8K9A7I (5 PCI, 1 AGP, 3 DDR DIMM, Audio, LAN)
Motherboard Chipset VIA VT8377A Apollo KT400A
System Memory 512 MB (PC3200 DDR SDRAM)
BIOS Type Award (08/03/04)


Display:
Video Adapter HIGHTECH EXCALIBUR RADEON 9550SE Series - Secondary (128 MB)
Video Adapter HIGHTECH EXCALIBUR RADEON 9550SE Series (128 MB)
3D Accelerator ATI Radeon 9550 (RV350)
Monitor Hyundai DeluxScan 5870B (9131954)

Multimedia:
Audio Adapter VIA AC'97 Enhanced Audio Controller

Storage:

Disk Drive SAMSUNG SP1213N (120 GB, 7200 RPM, Ultra-ATA/133)
Optical Drive ASUS DRW-1612BL
SMART Hard Disks Status FAIL






And here is HPL file

-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 1
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
ERROR: Couldn't load program 'ShadowExtrude_fp.cg'
Diffuse Vertex
Diffuse Fragment
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/Diffuse_Color_fp.cg(10) : error C0000: syntax error, unexpected ')' at token ")"
core/programs/Diffuse_Color_fp.cg(10) : error C0501: type name expected at token ")"
core/programs/Diffuse_Color_fp.cg(12) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
core/programs/Diffuse_Color_fp.cg(12) : error C0501: type name expected at token ";"
core/programs/Diffuse_Color_fp.cg(13) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
core/programs/Diffuse_Color_fp.cg(13) : error C0501: type name expected at token ";"
-----------------------------------
CG: Error loading: 'core/programs/Diffuse_Color_fp.cg'!
ERROR: Couldn't create program 'Diffuse_Color_fp.cg'
Fog
ERROR: Couldn't load program 'Fog_Solid_fp.cg'
Creating fog textures: Solid Additive Alpha
ERROR: Couldn't load program 'refract_vp.cg'
ERROR: Couldn't load program 'refract_fp.cg'
ERROR: Couldn't load program 'refract_special_fp.cg'
Refraction will not be supported!
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
ERROR: Couldn't load program 'PostEffect_Motion_staticloop_fp.cg'
ERROR: Couldn't load 'PostEffect_Motion_fp.cg'!
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open software device... Success!
Device name: Generic Software
Number of mono sources: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture Episode 1
Version $Rev: 1789 $
Date $Date: 2007-11-13 03:43:19 +0100 (ti, 13 nov 2007) $
Trying to load vertex program!
Success!
Creating and binding ATI spot shader to 1
Creating and binding ATI bump shader to 2
Creating and binding ATI diffuse shader to 3
ERROR: Couldn't load image 'player_crosshair_cross'
FATAL ERROR: Couldn't load image 'player_crosshair_cross'!
Deleting ATI shader to 0
Deleting ATI shader to 1
Deleting ATI shader to 2
Deleting ATI shader to 3


RE: Overture texture/patch problem - jens - 12-12-2010

Try updating drivers by downloading new from ati.com. If that does not help, try lowering the shader quality in the game options for graphics.


RE: Overture texture/patch problem - hendrynk - 12-14-2010

hi jens i have a texture problem with penumbra black plague, my video card is ATI HD 4350 i have updated the driver but it still the same.. the texture is torn and brown all and i can't see any objects..whats the solution?? thanks

And also sometimes the game crash and out to the desktop, is there any fixed exe or other solution? i have patch it to 1.1 version but it still crash..