Stephen Rimmer's Alpha Adventure [Completed] - LAST UPDATE 17TH May - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Stephen Rimmer's Alpha Adventure [Completed] - LAST UPDATE 17TH May (/thread-7806.html) |
RE: Stephen Rimmer's Alpha Adventure [Completed] - LAST UPDATE 17TH May - skypeskype - 05-17-2011 Nevermind. Justine is RELEASED FOR ALL OF US NOW !!!!!! WOOOOO !!!!!!!!! RE: Stephen Rimmer's Alpha Adventure [Completed] - LAST UPDATE 17TH May - cook - 05-17-2011 (05-17-2011, 07:45 PM)skypeskype Wrote: Nevermind. Justine is RELEASED FOR ALL OF US NOW !!!!!! WOOOOO !!!!!!!!! Now we can all make maps built entirely out of potatos and not worry about compatability issues. RE: Stephen Rimmer's Alpha Mail Alpha Adventure [WIP with links] - LAST UPDATE 10TH May - RikeuAmeva - 05-18-2011 (05-11-2011, 02:14 PM)cook Wrote: This level won't be receiving any more updates now, it was just for a learning experience, now I will begin a planned story with voice acting/better pacing now that I have the knowledge to carry out the ideas I have. Spoiler below!
RE: Stephen Rimmer's Alpha Mail Alpha Adventure [WIP with links] - LAST UPDATE 10TH May - cook - 05-18-2011 That's the end of the map Rikeu, so yes. Only patches I may be doing in future is to add checkpoints so you can't just die to escape a bit you don't like, and I'll be locking a few exit doors/adding new start areas for them. I'll add an ending to it so it doesn't crash your game too. Another plan I had was to make these levels a central part to my new story, after improving the detail/story/bugs - I'd probably have them as say just after the beginning 5 levels from my new one, and just before the final 5-10 of the new one. I need to improve the 2nd Gallery, but overall I like the Galleries too much to leave them out. PLEASE give me feedback on specific scares. Spoiler below!
RE: Stephen Rimmer's Alpha Adventure [Completed] - LAST UPDATE 17TH May - DannieWest - 05-18-2011 I think I found a lil miss as well, loads of light streaming down from total darkness? http://thisdoesntmakesense.deviantart.com/art/Blawr-blawr-209324318 Really enjoyed the story though, nice work! RE: Stephen Rimmer's Alpha Adventure [Completed] - LAST UPDATE 17TH May - cook - 05-18-2011 Yes, the reason for that is when I use a skybox to create light from there it sort of causes little white pixels to appear all over the map, I'll try using black boxes and see if that works though. RE: Stephen Rimmer's Alpha Adventure [Completed] - LAST UPDATE 17TH May - Khyrpa - 05-18-2011 (05-18-2011, 03:05 PM)cook Wrote: Yes, the reason for that is when I use a skybox to create light from there it sort of causes little white pixels to appear all over the map, I'll try using black boxes and see if that works though. Just use halo billboards to create the shiny effect at holes! So you don't need any skyboxes in places like that RE: Stephen Rimmer's Alpha Mail Alpha Adventure [WIP with links] - LAST UPDATE 10TH May - RikeuAmeva - 05-18-2011 (05-18-2011, 09:37 AM)cook Wrote: That's the end of the map Rikeu, so yes. Only patches I may be doing in future is to add checkpoints so you can't just die to escape a bit you don't like, and I'll be locking a few exit doors/adding new start areas for them. I'll add an ending to it so it doesn't crash your game too. Ah, all right then, twas a good map, one of the best I've played in a long time. I only had problems with areas where it was designed so that we were supposed to die... Spoiler below!
RE: Stephen Rimmer's Alpha Mail Alpha Adventure [WIP with links] - LAST UPDATE 10TH May - cook - 05-18-2011 Spoiler below!
RE: Stephen Rimmer's Alpha Adventure [Completed] - LAST UPDATE 17TH May - bobbo - 05-18-2011 This is really embarrassing but I can't figure out what to do on the second map. I found the malfunctioning lever of course, some tinderboxes and a note - but that's it. No key for the door, no insight into the lever mechanism. What am i missing? |