Enemy Patrol - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Enemy Patrol (/thread-7968.html) |
Enemy Patrol - Jumpman - 05-13-2011 I cant get the enemy to patrol the path I made, he just stands there after he spawns.. In the editor I used pathnode from the monster to the end.. The scripting is.. void OnStart() { AddEntityCollideCallback("Player", "EnemyTrigger", "CollideEnemyTrigger", true, 0); AddEntityCollideCallback("Infected", "EnemyEnd", "GruntEndMusic", true, 1); } void OnEnter() { } void CollideEnemyTrigger(string &in asParent, string &in asChild, int alState) { SetEntityActive("Infected", true); GiveSanityDamage(0, true); } void EnemyFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("Infected", true); AddEnemyPatrolNode("Infected", "PathNodeArea_1", 0.0f, ""); AddEnemyPatrolNode("Infected", "PathNodeArea_123", 0.0f, ""); } void OnLeave() { } So what Im I doing wrong? Plz help. Thx RE: Enemy Patrol - Tanshaydar - 05-13-2011 You didn't call 'EnemyFunction' anywhere in your script. And this is the technical issues forum, you should post your questions in Custom Stories forum. RE: Enemy Patrol - Jumpman - 05-13-2011 Yes I have it under OnEnter. aah sorry.. I will put it up there instade |