[WIP] [Voice Actors Wanted] A night left unmentioned... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] [Voice Actors Wanted] A night left unmentioned... (/thread-9429.html) |
RE: A night left unmentioned... - Your Computer - 08-06-2011 Potential game mechanics! That last one took a bit more scripting than i thought it would. RE: A night left unmentioned... - Ghostflame - 08-06-2011 Ok, that seals it, I have gotten a boner over this project. I don't know how you do all this crazy stuff, but it's great and you should get a cookie. RE: A night left unmentioned... - Mosnye - 08-06-2011 (08-06-2011, 10:43 AM)Ghostflame Wrote: Ok, that seals it, I have gotten a boner over this project. I don't know how you do all this crazy stuff, but it's great and you should get a cookie. Boner... Cookie.... You forgot the fact that people ( like me ) tend to jizz when people script this good! RE: A night left unmentioned... - MasaMainio - 08-06-2011 Heh. I like that door smashing script. Finally I can do Something else than walk away from a locked door. And that Pwning monster would be even cooler, If you could spawn a ragdoll after you've "killed" it But anyways it look great. RE: A night left unmentioned... - Your Computer - 08-06-2011 (08-06-2011, 11:36 AM)MasaMainio Wrote: And that Pwning monster would be even cooler, If you could spawn a ragdoll after you've "killed" itThat is something planned for the complete version. I was also trying to get the monster to flinch upon taking "damage," but PlayPropAnimation() doesn't seem to be working on the monster. RE: A night left unmentioned... - Your Computer - 08-10-2011 A couple more screenshots: http://steamcommunity.com/id/yourcomputer/screenshot/559790739902656062 http://steamcommunity.com/id/yourcomputer/screenshot/559790739902659681 RE: A night left unmentioned... - rybray - 08-16-2011 How did you script the door smashing? I really like that. RE: A night left unmentioned... - Your Computer - 08-16-2011 (08-16-2011, 05:57 PM)rybray Wrote: How did you script the door smashing? I really like that. AddEntityCollideCallback(); SetPropHealth(). RE: A night left unmentioned... - Selyp - 08-17-2011 This project looks amazing! I appreciate that you are changing a lot of the mechanics and going for something new and innovative! Can't wait to see more. RE: A night left unmentioned... - JetlinerX - 08-17-2011 What scripting did you use for the trailer?! ME WANT! |