Netbook user: ACCESS VIOLATION help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Netbook user: ACCESS VIOLATION help (/thread-9699.html) |
Netbook user: ACCESS VIOLATION help - albertc9204 - 08-11-2011 Rather new around here, and not too inclined on computer technical speak, but I've been seeing this pasted a lot so here is my hp log of the Amnesia game: Version 1.20 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x600 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 1024 x 600 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel Pineview Platform Version: 1.4.0 - Build 8.14.10.2230 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 4 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 0 Max draw buffers: 7 Max color render targets: 7 Packed depth-stencil: 0 Texture float: 0 GLSL Version: (null) ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 I have updated the drivers from the intel site, and have a vaio netbook, and am constantly getting the Access violation error every time I try to boot up the game. Anything that can get me in the right direction is appreciated. RE: Netbook user: ACCESS VIOLATION help - edu667 - 08-11-2011 you version off opengl is 1.4 need 2.1.0 im sorry but you cannot play what is your graphics card ? RE: Netbook user: ACCESS VIOLATION help - albertc9204 - 08-11-2011 Well I have an Intel Graphic Accelerator Drive, though I'm not entirely sure that's what you mean... RE: Netbook user: ACCESS VIOLATION help - plutomaniac - 08-11-2011 You cannot play the game because of your graphics card. It supports OpenGL 1.4 when the game requires at least OpenGL 2.1 RE: Netbook user: ACCESS VIOLATION help - albertc9204 - 08-11-2011 Is there any way to update? Like could I purchase a graphics card perhaps? RE: Netbook user: ACCESS VIOLATION help - plutomaniac - 08-11-2011 If it is a laptop no, if it is a desktop yes |